protected override void PrepareQuest(QuestsList prerequisites, RequirementsList requirements)
        {
            var headEquipmentExceptCloth = Api.FindProtoEntities <IProtoItemEquipmentHead>()
                                           .Where(i => !(i is ItemClothHat))
                                           .ToList();

            var chestEquipmentExceptCloth = Api.FindProtoEntities <IProtoItemEquipmentChest>()
                                            .Where(i => !(i is ItemClothShirt))
                                            .ToList();

            var legsEquipmentExceptCloth = Api.FindProtoEntities <IProtoItemEquipmentLegs>()
                                           .Where(i => !(i is ItemClothPants))
                                           .ToList();

            requirements
            .Add(RequirementBuildStructure.Require <ObjectArmorerWorkbench>())
            // suggest wood helmet but require any head item except the cloth one
            .Add(RequirementHaveItemEquipped.Require(
                     headEquipmentExceptCloth,
                     string.Format(RequirementHaveItemEquipped.DescriptionFormat,
                                   Api.GetProtoEntity <ItemWoodHelmet>().Name)))
            // suggest wood chestplate but require any chest item except the cloth one
            .Add(RequirementHaveItemEquipped.Require(
                     chestEquipmentExceptCloth,
                     string.Format(RequirementHaveItemEquipped.DescriptionFormat,
                                   Api.GetProtoEntity <ItemWoodChestplate>().Name)))
            // suggest wood pants but require any legs item except the cloth one
            .Add(RequirementHaveItemEquipped.Require(
                     legsEquipmentExceptCloth,
                     string.Format(RequirementHaveItemEquipped.DescriptionFormat,
                                   Api.GetProtoEntity <ItemWoodPants>().Name)));

            prerequisites
            .Add <QuestExploreBiomes1>();
        }
示例#2
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        protected override void PrepareQuest(QuestsList prerequisites, RequirementsList requirements)
        {
            requirements
            .Add(RequirementBuildStructure.Require <ObjectBedroll>());

            prerequisites
            .Add <QuestLearnBasicBuilding>();
        }
示例#3
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        protected override void PrepareQuest(QuestsList prerequisites, RequirementsList requirements)
        {
            requirements
            .Add(RequirementBuildStructure.Require <ObjectCampfire>());

            prerequisites
            .Add <QuestCraftAToolbox>();
        }
        protected override void PrepareQuest(QuestsList prerequisites, RequirementsList requirements)
        {
            requirements
            .Add(RequirementHaveTechNode.Require <TechNodeFridgeEvaporator>())
            .Add(RequirementBuildStructure.Require <ObjectFridgeEvaporator>());

            prerequisites
            .Add <QuestBuildMulchboxAndCraftWateringCan>();
        }
示例#5
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        protected override void PrepareQuest(QuestsList prerequisites, RequirementsList requirements)
        {
            requirements
            .Add(RequirementHaveTechNode.Require <TechNodeSmelting>())
            .Add(RequirementBuildStructure.Require <ObjectFurnace>())
            .Add(RequirementManufactureItem.Require <ItemIngotCopper>(count: 10));

            prerequisites
            .Add <QuestBuildAPermanentBase>();
        }
        protected override void PrepareQuest(QuestsList prerequisites, RequirementsList requirements)
        {
            requirements
            .Add(RequirementBuildStructure.Require <ObjectGeneratorSteam>())
            .Add(RequirementBuildStructure.Require <ObjectPowerStorage>())
            .Add(RequirementBuildStructure.Require <ObjectLightFloorLampSmall>());

            prerequisites
            .Add <QuestBuildChemicalLab>();
        }
        protected override void PrepareQuest(QuestsList prerequisites, RequirementsList requirements)
        {
            requirements
            .Add(RequirementBuildStructure.Require <ObjectChemicalLab>())
            .Add(RequirementCraftRecipe.RequireStationRecipe <RecipeAcidSulfuricFromPyrite>())
            .Add(RequirementCraftRecipe.RequireStationRecipe <RecipeAcidNitric>())
            .Add(RequirementCraftRecipe.RequireStationRecipe <RecipeNitrocellulosePowder>());

            prerequisites
            .Add <QuestCompleteTier1Technologies>();
        }
        protected override void PrepareQuest(QuestsList prerequisites, RequirementsList requirements)
        {
            requirements
            .Add(RequirementBuildStructure.Require <ObjectArmorerWorkbench>())
            .Add(RequirementHaveItemEquipped.Require <ItemWoodHelmet>())
            .Add(RequirementHaveItemEquipped.Require <ItemWoodChestplate>())
            .Add(RequirementHaveItemEquipped.Require <ItemWoodPants>());

            prerequisites
            .Add <QuestClaySandGlassBottlesWaterCollector>();
        }
        protected override void PrepareQuest(QuestsList prerequisites, RequirementsList requirements)
        {
            requirements
            .Add(RequirementCraftRecipe.RequireStationRecipe <RecipeWateringCanWood>())
            .Add(RequirementBuildStructure.Require <ObjectMulchbox>())
            .Add(RequirementUseItem.Require <IProtoItemToolWateringCan>(description: TaskUseWateringCan))
            .Add(RequirementUseItem.Require <ItemMulch>(description: TaskUseMulch));

            prerequisites
            .Add <QuestBuildAFarm>();
        }
示例#10
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        protected override void PrepareQuest(QuestsList prerequisites, RequirementsList requirements)
        {
            requirements
            .Add(RequirementBuildStructure.Require <ObjectMedicalLab>())
            .Add(RequirementCraftRecipe.RequireStationRecipe <RecipeBandage>())
            .Add(RequirementCraftRecipe.RequireStationRecipe <RecipeStrengthBoostSmall>())
            .Add(RequirementUseItem.Require <ItemStrengthBoostSmall>());

            prerequisites
            .Add <QuestCompleteTier1Technologies>();
        }
示例#11
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        protected override void PrepareQuest(QuestsList prerequisites, RequirementsList requirements)
        {
            requirements
            .Add(RequirementHaveTechNode.Require <TechNodeFarmingBasics>())
            .Add(RequirementBuildStructure.Require <ObjectFarmPlot>())
            .Add(RequirementBuildStructure.Require <ObjectFarmingWorkbench>())
            .Add(RequirementUseItem.Require <IProtoItemSeed>(description: TaskPlantAnySeeds));

            prerequisites
            .Add <QuestBuildAPermanentBase>();
        }
        protected override void PrepareQuest(QuestsList prerequisites, RequirementsList requirements)
        {
            requirements
            .Add(RequirementBuildStructure.Require <ObjectWeaponWorkbench>())
            .Add(RequirementCraftRecipe.RequireStationRecipe <RecipeAmmoPaperCartridge>())
            .Add(RequirementCraftRecipe.RequireStationRecipe <RecipeMusket>())
            .Add(RequirementUseItem.Require <ItemMusket>());

            prerequisites
            .Add <QuestCraftIronTools>();
        }
示例#13
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        protected override void PrepareQuest(QuestsList prerequisites, RequirementsList requirements)
        {
            requirements
            .Add(RequirementHaveTechNode.Require <TechNodeWorkbench>())
            .Add(RequirementBuildStructure.Require <ObjectWorkbench>());

            prerequisites
            .Add <QuestBuildABedroll>()
            .Add <QuestSecureBasicWaterSource>()
            .Add <QuestCraftATorch>();
        }
示例#14
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        protected override void PrepareQuest(QuestsList prerequisites, RequirementsList requirements)
        {
            requirements
            .Add(RequirementHaveTechNode.Require <TechNodeFloorLampOil>())
            .Add(RequirementHaveTechNode.Require <TechNodeOilLamp>())
            .Add(RequirementBuildStructure.Require <ObjectLightFloorLampOil>())
            .Add(RequirementCraftRecipe.RequireStationRecipe <RecipeOilLamp>())
            .Add(RequirementManufactureItem.Require <ItemCampFuel>(count: 3));

            prerequisites
            .Add <QuestBuildEvaporativeFridge>();
        }
示例#15
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        protected override void PrepareQuest(QuestsList prerequisites, RequirementsList requirements)
        {
            requirements
            .Add(RequirementHaveTechNode.Require <TechNodeLandClaimT1>())
            .Add(RequirementBuildStructure.Require <ObjectLandClaimT1>())
            .Add(RequirementBuildStructure.Require <ObjectWallWood>())
            .Add(RequirementBuildStructure.Require <ObjectDoorWood>());

            prerequisites
            .Add <QuestCraftAndEquipClothArmor>()
            .Add <QuestCollectHerbsAndCraftMedicine>();
        }
示例#16
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        protected override void PrepareQuest(QuestsList prerequisites, RequirementsList requirements)
        {
            requirements
            .Add(RequirementBuildStructure.Require <ObjectWaterCollector>())
            .Add(RequirementHaveItem.Require <ItemSand>(count: 50, isReversible: false))
            .Add(RequirementHaveItem.Require <ItemAsh>(count: 10, isReversible: false))
            .Add(RequirementManufactureItem.Require <ItemGlassRaw>(count: 50))
            .Add(RequirementCraftRecipe.RequireStationRecipe <RecipeBottle>(count: 5));

            prerequisites
            .Add <QuestExploreBiomes1>()
            .Add <QuestBuildFurnaceAndSmeltCopper>();
        }