void Update() { if (Input.GetKeyDown(KeyCode.O)) { SaveManager.SaveGame(); } else if (Input.GetKeyDown(KeyCode.P)) { SaveManager.LoadGame(); } if (Input.GetKeyDown(KeyCode.J)) { Debug.Log(req.CanFulfillRequirements(player)); } }
public bool CanFulfillRequirements(GameObject user) { return(connectingDialogue && requirements.CanFulfillRequirements(user)); }