示例#1
0
        private void ProcessMessageFrame <T>() where T : IMessageFrame, new()
        {
            if (!running)
            {
                throw new OpenDiablo2Exception("You have made a terrible mistake. Cannot get a message frame if you are not connected.");
            }

            using (var ms = new MemoryStream(requestSocket.ReceiveFrameBytes()))
                using (var br = new BinaryReader(ms))
                {
                    var messageFrame = getMessageFrame((eMessageFrameType)br.ReadByte());

                    if (messageFrame.GetType() != typeof(T))
                    {
                        throw new OpenDiablo2Exception("Recieved unexpected message frame!");
                    }

                    messageFrame.LoadFrom(br);

                    lock (getGameState().ThreadLocker)
                        messageFrame.Process(requestSocket.GetHashCode(), this);
                }
        }
示例#2
0
        private void ProcessMessageFrame <T>() where T : IMessageFrame, new()
        {
            if (!running)
            {
                throw new OpenDiablo2Exception("You have made a terrible mistake. Cannot get a message frame if you are not connected.");
            }

            var bytes     = requestSocket.ReceiveFrameBytes();
            var frameType = (eMessageFrameType)bytes[0];

            var frameData    = bytes.Skip(1).ToArray(); // TODO: Can we maybe use pointers? This seems wasteful
            var messageFrame = getMessageFrame(frameType);

            if (messageFrame.GetType() != typeof(T))
            {
                throw new OpenDiablo2Exception("Recieved unexpected message frame!");
            }
            messageFrame.Data = frameData;
            lock (getGameState().ThreadLocker)
            {
                messageFrame.Process(requestSocket.GetHashCode(), this);
            }
        }