/// <summary> /// 石を購入する時のレスポンスに関する処理 /// </summary> /// <param name="response"></param> public void ResponseBuyStoneItem(ResponseBuyStoneItem response) { RequestGetAllStones param = new RequestGetAllStones(); param.user_id = PlayerPrefs.GetString(NetWorkKey.USER_ID); RequestGetAllStones(param); }
void Request() { RequestGetAllStones param = new RequestGetAllStones(); param.user_id = PlayerPrefs.GetString(NetWorkKey.USER_ID); ApiClient.Instance.RequestGetAllStones(param); }
/// <summary> /// すべての石の情報を取得するリクエスト処理 /// </summary> /// <param name="param"></param> public void RequestGetAllStones(RequestGetAllStones param) { Dictionary <string, string> data = new Dictionary <string, string>(); data.Add(NetWorkKey.USER_ID, param.user_id); data.Add(NetWorkKey.GET_REQUEST, "stones"); data.Add(NetWorkKey.STATUS, "1"); res = ResposeGetAllStones; StartCoroutine(requester.RequestPost(ip, data)); }