/// <summary> /// 石を購入する時のリクエストに関する処理 /// </summary> /// <param name="param"></param> public void RequestBuyStoneItem(RequestBuyStoneItem param) { Debug.Log("sahosahosah"); Dictionary <string, string> data = new Dictionary <string, string>(); data.Add(NetWorkKey.USER_ID, param.user_id); data.Add(NetWorkKey.STATUS, "2"); data.Add(NetWorkKey.TYPE, param.type); data.Add(NetWorkKey.TYPE_COUNT, param.count); StartCoroutine(requester.RequestPost(ip, data)); }
public void BuyStoneItem() { RequestBuyStoneItem param = new RequestBuyStoneItem(); param.user_id = PlayerPrefs.GetString(NetWorkKey.USER_ID); param.type = type; param.count = number.ToString(); ApiClient.Instance.RequestBuyStoneItem(param); ConfirmationStoneManager.Instance.SetActive(false); number = 1; }