示例#1
0
 private bool CheckStatusChanged(ReqFgGAuth.eAuthStatus status)
 {
     if (this.mAuthStatusBefore == ReqFgGAuth.eAuthStatus.None)
     {
         return(false);
     }
     return(this.mAuthStatusBefore != status);
 }
 public override void OnActivate(int pinID)
 {
     if (pinID != 1 || ((Behaviour)this).get_enabled())
     {
         return;
     }
     this.mAuthStatusBefore = MonoSingleton <GameManager> .Instance.AuthStatus;
     this.ExecRequest((WebAPI) new ReqFgGAuth(new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback)));
     ((Behaviour)this).set_enabled(true);
 }
示例#3
0
 private void Success(ReqFgGAuth.eAuthStatus authStatus)
 {
     MonoSingleton <GameManager> .Instance.AuthStatus = authStatus;
     ((Behaviour)this).set_enabled(false);
     this.ActivateOutputLinks(2);
 }