void DestroyStatic()
 {
     StopAllCoroutines();
     instance = null;
     //Destroy(gameObject);
 }
 void Awake()
 {
     instance  = this;
     objPrefab = Resources.Load <DMM_RepulsiveBattery>("Prefabs/Projectiles/RepulsiveBattery");
     objPool   = new Pool <DMM_RepulsiveBattery>(8, Factory, DMM_RepulsiveBattery.Initialize, DMM_RepulsiveBattery.Dispose, true);
 }