void Awake() { _repulsion = GameObject.FindGameObjectWithTag("Player").GetComponent<Repulsion>(); _animator = GetComponent<Animator>(); _repulsion.Repulsing += SetTrue; }
void Awake() { _repulsion = GameObject.FindGameObjectWithTag("Player").GetComponent<Repulsion>(); _rend = GetComponent<SpriteRenderer>(); _repulsion.Repulsing += SetAlpha; }
void Awake() { _audioSource = GetComponent<AudioSource>(); _repulsion = transform.parent.GetComponent<Repulsion>(); _repulsion.Repulsing += PlaySound; }
void Awake() { _repulsion = transform.parent.GetComponent<Repulsion>(); _repulsion.Loading += PlaySound; _repulsion.Repulsing += StopSound; }
void Awake() { _children = new List<Element>(); _transform = transform; _repulsion = GetComponent<Repulsion>(); _attraction = GetComponent<Attraction>(); _elementsContainer = GameObject.FindGameObjectWithTag("GameManager").GetComponent<ElementsContainer>(); _repulsion.Repulsing += Repulsing; }
void Awake() { _transform = transform; _collision = GetComponent<CollisionWithPlayer>(); _repulsion = GameObject.FindGameObjectWithTag("Player").GetComponent<Repulsion>(); _collision.AddChild += AddChild; enabled = false; }
void Awake() { _repulsion = transform.parent.GetComponent<Repulsion>(); _transform = GetComponent<Transform>(); _scaleMax = _transform.localScale; _timer = 0F; _repulsion.Loading += Loading; _repulsion.Waiting += Waiting; }
public void Awake() { repulsion = new Repulsion(transform, this); }