示例#1
0
        // this method is called when we load the table
        public void AttachCell(TableCell cell)
        {
            if (FCell != null)
            {
                FCell.CellData = null;
                FCell.Dispose();
            }

            Text          = cell.Text;
            ColSpan       = cell.ColSpan;
            RowSpan       = cell.RowSpan;
            FObjects      = cell.Objects;
            FStyle        = null;
            FCell         = cell;
            cell.CellData = this;
        }
示例#2
0
        /// <summary>
        /// Attaches the specified table cell.
        /// </summary>
        /// <param name="cell">The table cell instance.</param>
        /// <remarks>This method is called when we load the table.</remarks>
        public void AttachCell(TableCell cell)
        {
            if (this.cell != null)
            {
                this.cell.CellData = null;
                this.cell.Dispose();
            }

            Text          = cell.Text;
            ColSpan       = cell.ColSpan;
            RowSpan       = cell.RowSpan;
            objects       = cell.Objects;
            style         = null;
            this.cell     = cell;
            cell.CellData = this;
        }
示例#3
0
        /// <inheritdoc/>
        public void AddChild(Base child)
        {
            if (child is ReportComponentBase)
            {
                if (Objects == null)
                {
                    objects = new ReportComponentCollection(this);
                    if (CellData != null)
                    {
                        CellData.Objects = objects;
                    }
                }

                Objects.Add(child as ReportComponentBase);
            }
        }
示例#4
0
        /// <summary>
        /// Assigns another <see cref="TableCellData"/> instance at run time.
        /// </summary>
        /// <param name="cell">The table cell data that used as a source.</param>
        /// <param name="copyChildren">This flag shows should children be copied or not.</param>
        /// <remarks>This method is called when we print a table. We should create a copy of the cell and set the style.</remarks>
        public void RunTimeAssign(TableCell cell, bool copyChildren)
        {
            Text           = cell.Text;
            Value          = cell.Value;
            HyperlinkValue = cell.Hyperlink.Value;
            // don't copy ColSpan, RowSpan - they will be handled in the TableHelper.
            //ColSpan = cell.ColSpan;
            //RowSpan = cell.RowSpan;

            // clone objects
            objects = null;
            if (cell.Objects != null && copyChildren)
            {
                objects = new ReportComponentCollection();
                foreach (ReportComponentBase obj in cell.Objects)
                {
                    if (obj.Visible)
                    {
                        ReportComponentBase cloneObj = Activator.CreateInstance(obj.GetType()) as ReportComponentBase;
                        cloneObj.AssignAll(obj);
                        cloneObj.Name = obj.Name;
                        objects.Add(cloneObj);
                    }
                }
            }

            // add the cell to the style list. If the list contains such style,
            // return the existing style; in other case, create new style based
            // on the given cell.
            SetStyle(cell);
            // FCell is used to reference the original cell. It is necessary to use Alias, OriginalComponent
            this.cell = cell;

            // reset object's location as if we set ColSpan and RowSpan to 1.
            // It is nesessary when printing spanned cells because the span of such cells will be corrected
            // when print new rows/columns and thus will move cell objects.
            if (objects != null)
            {
                UpdateLayout(Width, Height, Width - cell.CellData.Width, Height - cell.CellData.Height);
            }
        }
示例#5
0
        /// <summary>
        /// Calculates height of the table cell.
        /// </summary>
        /// <param name="width">The width of the table cell.</param>
        /// <returns>The value of the table cell height.</returns>
        public float CalcHeight(float width)
        {
            TableCell cell = Cell;

            cell.SetReport(Table.Report);
            cell.Width = width;
            float cellHeight = cell.CalcHeight();

            if (objects != null)
            {
                // pasted from BandBase.cs

                // sort objects by Top
                ReportComponentCollection sortedObjects = objects.SortByTop();

                // calc height of each object
                float[] heights = new float[sortedObjects.Count];
                for (int i = 0; i < sortedObjects.Count; i++)
                {
                    ReportComponentBase obj = sortedObjects[i];
                    float height            = obj.Height;
                    if (obj.CanGrow || obj.CanShrink)
                    {
                        float height1 = obj.CalcHeight();
                        if ((obj.CanGrow && height1 > height) || (obj.CanShrink && height1 < height))
                        {
                            height = height1;
                        }
                    }
                    heights[i] = height;
                }

                // calc shift amounts
                float[] shifts = new float[sortedObjects.Count];
                for (int i = 0; i < sortedObjects.Count; i++)
                {
                    ReportComponentBase parent = sortedObjects[i];
                    float shift = heights[i] - parent.Height;
                    if (shift == 0)
                    {
                        continue;
                    }

                    for (int j = i + 1; j < sortedObjects.Count; j++)
                    {
                        ReportComponentBase child = sortedObjects[j];
                        if (child.ShiftMode == ShiftMode.Never)
                        {
                            continue;
                        }

                        if (child.Top >= parent.Bottom - 1e-4)
                        {
                            if (child.ShiftMode == ShiftMode.WhenOverlapped &&
                                (child.Left > parent.Right - 1e-4 || parent.Left > child.Right - 1e-4))
                            {
                                continue;
                            }

                            float parentShift = shifts[i];
                            float childShift  = shifts[j];
                            if (shift > 0)
                            {
                                childShift = Math.Max(shift + parentShift, childShift);
                            }
                            else
                            {
                                childShift = Math.Min(shift + parentShift, childShift);
                            }
                            shifts[j] = childShift;
                        }
                    }
                }

                // update location and size of each component, calc max height
                float maxHeight = 0;
                for (int i = 0; i < sortedObjects.Count; i++)
                {
                    ReportComponentBase obj = sortedObjects[i];
                    obj.Height = heights[i];
                    obj.Top   += shifts[i];
                    if (obj.Bottom > maxHeight)
                    {
                        maxHeight = obj.Bottom;
                    }
                }

                if (cellHeight < maxHeight)
                {
                    cellHeight = maxHeight;
                }

                // perform grow to bottom
                foreach (ReportComponentBase obj in objects)
                {
                    if (obj.GrowToBottom)
                    {
                        obj.Height = cellHeight - obj.Top;
                    }
                }

                // -----------------------
            }

            return(cellHeight);
        }