public void ProcessEntityDespawns(int serverTick, List <int> despawns) { foreach (var id in despawns) { var entity = replicatedEntities.Unregister(id); if (entity == Entity.Null || !EntityManager.Exists(entity)) { continue; } EntityManager.AddComponentData(entity, new DespawnServer()); } }
public void UnRegisterEntity(int id) { replicatedEntityCollection.Unregister(id); }