示例#1
0
 void startMenu_StartVideo(object sender, EventArgs e)
 {
     if (Directory.Exists(@".\rep"))
     {
         System.Windows.Forms.OpenFileDialog op = new System.Windows.Forms.OpenFileDialog();
         op.InitialDirectory = @".\rep\";
         op.Title            = "请选择一个录像文件";
         op.FileName         = "";
         op.Filter           = "录像文件(*.grep)|*.grep";
         op.Multiselect      = false;
         if (op.ShowDialog() != System.Windows.Forms.DialogResult.Cancel)
         {
             StreamReader reader = new StreamReader(op.FileName);
             world = new World(0, this, ambientOn, reader.ReadLine());//视频组注意,把World构造函数中的null换为相应记录下的CurrentMap
             reader.Close();
             SaveReplayFlag = false;
             repController  = new ReplayController(world);
             lableManager   = new LabelManager(world);
             repController.setReplay(op.FileName);
             GameState.currentGameState = GameState.State.Video;
         }
         else
         {
             System.Windows.Forms.MessageBox.Show("提示: 没有选择录像文件!");
         }
     }
     else
     {
         System.Windows.Forms.MessageBox.Show("提示: 没有可播放录像文件!");
     }
 }
示例#2
0
        void startMenu_StartPVA(object sender, EventArgs e)
        {
            world          = new World(1, this, ambientOn, null);
            SaveReplayFlag = false;
            //by 李翔
            lableManager = new LabelManager(world);
            LabelManager.currentLabelState = LabelManager.LabelState.WaitForConnect;
            repController = new ReplayController(world);

            if (requestManager != null)
            {
                requestManager.clearAll();
            }
            requestManager = new RequestManager(this);
            Components.Add(requestManager);

            if (currentServer != null)
            {
                currentServer.finalStop();
            }
            currentServer = new AIMessageServer(this, world, requestManager, 1, repController);
            Components.Add(currentServer);
            currentServer.start(IP, Port);
            GameState.currentGameState = GameState.State.PlayerVsAI;
        }
示例#3
0
        private void Initialize()
        {
            Utils.ConfigureColumns <PlayListObject>(PlayList, hiddenColumns: new [] { "Player" });
            _replayController = new ReplayController(ViewerBox, Global.AppSettings.ReplayViewer.RenderingSettings);
            _replayController.UpdateReplaySettings();
            foreach (var resolution in DisplayDevice.Default.AvailableResolutions)
            {
                ResolutionBox.Items.Add(
                    $"{resolution.Width}x{resolution.Height}x{resolution.BitsPerPixel}, {resolution.RefreshRate} Hz");
                if (resolution.Equals(DisplayDevice.Default.SelectResolution(1, 1, 1, 1)))
                {
                    ResolutionBox.SelectedIndex = ResolutionBox.Items.Count - 1;
                }
            }

            Size = Global.AppSettings.ReplayViewer.Size;
            playbackSpeedBar.Value         = 0;
            FollowDriverBox.Checked        = Global.AppSettings.ReplayViewer.FollowDriver;
            followAlsoWhenZooming.Checked  = Global.AppSettings.ReplayViewer.FollowAlsoWhenZooming;
            LoopPlayingBox.Checked         = Global.AppSettings.ReplayViewer.LoopPlaying;
            ShowDriverPathBox.Checked      = Global.AppSettings.ReplayViewer.ShowDriverPath;
            MouseClickZoomBox.Text         = Global.AppSettings.ReplayViewer.MouseClickStep.ToString();
            MouseWheelZoomBox.Text         = Global.AppSettings.ReplayViewer.MouseWheelStep.ToString();
            LockedCamBox.Checked           = Global.AppSettings.ReplayViewer.LockedCamera;
            TransparentInactiveBox.Checked = Global.AppSettings.ReplayViewer.DrawTransparentInactive;
            PictBackGroundBox.Checked      = Global.AppSettings.ReplayViewer.PicturesInBackGround;
            PlayerFramesBox.Checked        = Global.AppSettings.ReplayViewer.DrawOnlyPlayerFrames;
            SelectNoPlayersBox.Checked     = Global.AppSettings.ReplayViewer.DontSelectPlayersByDefault;
            HideStartObjectBox.Checked     = Global.AppSettings.ReplayViewer.HideStartObject;
            multiSpyBox.Checked            = Global.AppSettings.ReplayViewer.MultiSpy;
            WindowState = Global.AppSettings.ReplayViewer.WindowState;
            UpdateControlColor(ActivePlayerPanel, Global.AppSettings.ReplayViewer.ActivePlayerColor);
            UpdateControlColor(InActivePlayerPanel, Global.AppSettings.ReplayViewer.InactivePlayerColor);
            SetupEventHandlers();
        }
示例#4
0
 public MessageManager(AISocket socket, int faction, World world, ReplayController repController)
 {
     this.socket        = socket;
     this.faction       = faction;
     this.world         = world;
     this.repController = repController;
 }
示例#5
0
        void GetTimeStamp()
        {
            if (Game.CurrentGame.ReplayController == null)
            {
                return;
            }
            byte[] ts = new byte[8];
            client.ReplayStream.Read(ts, 0, 8);
            Int64 last = BitConverter.ToInt64(ts, 0);

            if (lastTS != 0)
            {
                Int64            toSleep    = last - lastTS;
                ReplayController controller = Game.CurrentGame.ReplayController;
                if (!controller.NoDelays)
                {
                    if (controller.EvenDelays)
                    {
                        toSleep = ReplayController.EvenReplayBaseSpeedInMs;
                    }
                    if (controller.Speed != 0)
                    {
                        toSleep = (Int64)(((double)toSleep) / controller.Speed);
                    }
                    controller.Lock();
                    controller.Unlock();
                    Thread.Sleep((int)toSleep);
                }
            }
            lastTS = last;
        }
示例#6
0
 public AIMessageServer(Game mainGame, World world, RequestManager requestManager, int RunNumber, ReplayController repController)
     : base(mainGame)
 {
     this.world          = world;
     this.requestManager = requestManager;
     this.RunNumber      = RunNumber;
     this.repController  = repController;
 }
示例#7
0
 public void StartReplay(Stream replayStream)
 {
     this.replayStream           = replayStream;
     networkService              = new ClientGamer();
     networkService.DataStream   = new NullOutputStream(replayStream);
     ReplayController            = new Utils.ReplayController();
     ReplayController.EvenDelays = true;
 }
 void Start()
 {
     gameManager                  = FindObjectOfType <MyGameManager>();
     markersPool                  = FindObjectOfType <MarkersPool>();
     replayController             = FindObjectOfType <ReplayController>();
     playerMovement               = FindObjectOfType <PlayerMovement>();
     playerMovement.OnPlayerJump += OnJump;
 }
示例#9
0
 private void Awake()
 {
     Random.InitState((int)System.DateTime.UtcNow.Second);
     gameController   = FindObjectOfType <GameController>();
     replayController = FindObjectOfType <ReplayController>();
     rb               = GetComponent <Rigidbody>();
     audioSource      = GetComponent <AudioSource>();
     startingPosition = transform.position;
 }
示例#10
0
 private void Awake()
 {
     gameTimer                   = FindObjectOfType <Timer>();
     replayController            = FindObjectOfType <ReplayController>();
     replayCameraController      = FindObjectOfType <ReplayCameraController>();
     frozenGameObjectsVelocities = new Vector3[gameObjectsToFreezeOnPause.Count];
     if (enableDebug)
     {
         dbgInfo = gameObject.AddComponent <DebugInformation>(); //Only adds the component if the checkbox is true on Inspector.
     }
 }
示例#11
0
        public void Loop()
        {
            if (gameMgr.GetReplayControl() != repController)
            {
                repController = gameMgr.GetReplayControl();

                if (repController != null)
                {
                    Sender.Send($"ReplayDetail:{ReplayData.Parse(Data.ReplayBattleInfo)}");
                }
            }
        }
        public void ButtonUnchecked(object sender, RoutedEventArgs e)
        {
            var s = (sender as ToggleButton);

            switch (s.Tag)
            {
            case "tfui":
                ReplayController.CloseTeamFightUI();
                break;

            default:
                break;
            }
            s.Background = ReplayControlViewModel.OffBrush;
        }
示例#13
0
    void Start()
    {
        gameManager = FindObjectOfType <MyGameManager>();
        gameManager.OnPlaybackModeOn += OnPlaybackModeOn;
        gameManager.OnPlayModeOn     += OnPlayModeOn;

        animator             = GetComponent <Animator>();
        jetpackConfiguration = FindObjectOfType <JetpackConfiguration>();

        playerMovement = GetComponent <PlayerMovement>();
        playerMovement.OnPlayerJump += OnJump;

        replayController = GetComponent <ReplayController>();

        CurrentJumpState = JumpState.flyDown;
    }
示例#14
0
        public void Loop()
        {
            if (gameMgr.IsNetworkBattle && gameMgr.IsReplayBattle)
            {
                gameMgr.IsAdmin = true;
            }

            if (gameMgr.GetReplayControl() != repController)
            {
                repController = gameMgr.GetReplayControl();

                if (repController != null)
                {
                    Sender.Send($"ReplayDetail:{ReplayData.Parse(Data.ReplayBattleInfo)}");
                }
            }
        }
示例#15
0
        public void Loop()
        {
            if (gameMgr.IsNetworkBattle && gameMgr.IsReplayBattle)
            {
                gameMgr.IsAdmin = true;
            }

            if (gameMgr.GetProperty <ReplayController>("_ReplayControl") != repController)
            {
                repController = gameMgr.GetProperty <ReplayController>("_ReplayControl");

                if (repController != null)
                {
                    Sender.Send("ReplayDetail", $"{ReplayData.Parse(Data.ReplayBattleInfo)}");
                }
            }
        }
示例#16
0
    void Awake()
    {
        commandList = new CommandsList();

//		ChecksumRecorder checksumRecorder = new ChecksumRecorder (new GameStateChecksumProvider (_gameStateBuilder, this));

        // TODO: set replay....

        gameFixedUpdate = new LockstepFixedUpdate(new CommandsListLockstepLogic(commandList, this));
        gameFixedUpdate.GameFramesPerLockstep = gameFramesPerLockstep;
        gameFixedUpdate.FixedStepTime         = fixedTimestepMilliseconds / 1000.0f;
        gameFixedUpdate.SetGameLogic(this);

        GameFixedUpdateDebug updateDebug = gameObject.AddComponent <GameFixedUpdateDebug> ();

        updateDebug.SetGameFixedUpdate(gameFixedUpdate);

        _checksumProvider = new GameStateChecksumProvider(this);

        ChecksumRecorderDebug checksumRecorderDebug = gameObject.AddComponent <ChecksumRecorderDebug> ();

        checksumRecorderDebug.checksumRecorder = new ChecksumRecorder(_checksumProvider);

        _commandSender = new CommandQueueBase(gameFixedUpdate, this);

        ResetGameState();

        _replay = new MyCustomReplay(_checksumProvider, this);
        _replay.SaveInitialGameState(GetGameState());

        _replayController = new ReplayController(gameFixedUpdate, _checksumProvider, recorderView, commandList, _replay);
        _replayController.GameFramesPerChecksumCheck = gameFramesPerChecksumCheck;

        StartRecording();

        // debug...

        Application.targetFrameRate = 60;

//		commandList.AddCommand (new Command () {
//			CreationFrame = 0,
//			ProcessFrame = gameFixedUpdate.GetFirstLockstepFrame()
//		});
    }
示例#17
0
        private void startReplay(string replayFilePath = null)
        {
            lock (_syncLockObj) {
                if (_gameController != null && _gameController is GameController)
                {
                    ((GameController)_gameController).Dispose();
                    _gameController = null;
                }
                if (replayFilePath == null)
                {
                    replayFilePath = OpenReplayDialog();
                }

                _gameController = ReplayController.LoadReplay(replayFilePath);
                _gameController.StartGame();
                fillComboBox(_gameController);
            }
            skControl1.Invalidate();
            changeTimerSpeed();
        }
        private void Init()
        {
            //Start Data Dragon
            dataDragon = new DataDragon();
            dataDragon.FinishedLoading += (sender, args) => {
                Logging.Info("Data Dragon init finished");

                Logging.Verbose("Init champ select controller");
                _ = new LeagueBroadcastHub.State.Client.State();
                Logging.Verbose("State generated");
                clientController = new ClientController();

                Logging.Verbose("Init ingame controller");
                gameController = new GameController();

                Logging.Verbose("Init state controller");
                stateController = new StateController(this);

                Logging.Verbose("Init replay controller");
                replayController = new ReplayController();

                //Start Frontend Webserver (HTTP/WS)
                var WebServer = new EmbedIOServer("localhost", 9001);

                tickTimer = new Timer {
                    Interval = 1000 / tickRate
                };
                tickTimer.Elapsed += DoTick;

                Logging.Verbose($"Starting LBH with tickrate of {tickRate}tps");
                tickTimer.Start();

                Logging.Info("Init complete");
                PostInit();
            };
        }
示例#19
0
        public AISocket(TcpClient client, int faction, World world, RequestManager requestManager, ReplayController repController)
        {
            this.requestManager = requestManager;
            curClient           = client;

            netStream    = client.GetStream();
            reader       = new StreamReader(netStream);
            writer       = new StreamWriter(netStream);
            this.faction = faction;
            this.world   = world;
            getAIinfo();
            if (AIName == "")
            {
                AIName = "Faction" + faction.ToString();
            }
            world.InitShip(faction, new Color(r, g, b), AIName, FactionControllerType.AI);

            isActive        = true;
            messageManager  = new MessageManager(this, faction, world, repController);
            messageCooldown = 0;
            messageQueue    = new Queue <string>();
        }
示例#20
0
 void Awake()
 {
     _replayController             = this;
     ReplaySpeed                   = 0;
     PlayRecordButton.interactable = false;
 }
示例#21
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 public void SetReplay(ReplayController replayController)
 {
     _replayController = replayController;
 }
示例#22
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 public ReplayControllerViewModel(ReplayController controller) : this()
 {
     Controller = controller;
 }
示例#23
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        private void Replay_Executed(object sender, ExecutedRoutedEventArgs e)
        {
            e.Handled = true;
            try
            {
                if (ViewModel.IsGameFinished)
                {
                    ReplayModel.T         replayModel = ModelException.TryThrow <ReplayModel.T>(ReplayModel.tryCreate(ViewModel.Model.Board, ViewModel.Model.PlayerSettings));
                    ReplayController.T    controller  = ModelException.TryThrow <ReplayController.T>(ReplayController.tryCreate(replayModel));
                    ReplayWindowViewModel vm          = new ReplayWindowViewModel(replayModel);

                    ReplayWindow win = new ReplayWindow(controller, vm);
                    win.Owner = this;
                    win.ShowDialog();
                }
            }
            catch (Exception exc)
            {
                MessageBox.Show(this, "Okno přehrávače nelze otevřít." + Environment.NewLine + ViewModelCommon.ConvertExceptionToShortString(exc), "Chyba", MessageBoxButton.OK, MessageBoxImage.Error);
            }
        }