//used to get the current sat and then enabled the screen - dont use SetActive on stationrepair.gameobject directly public void OpenScreen(RepairableComponent newSat) { AkSoundEngine.PostEvent("Octo_Systems_Text", gameObject); currentSat = newSat; currentSatInfo = currentSat.gameObject.GetComponentInParent <RepairableInfo>(); this.gameObject.SetActive(true); }
public ReturnToBase(Actor self, Actor dest = null, bool alwaysLand = false) { this.dest = dest; this.alwaysLand = alwaysLand; aircraft = self.Trait <Aircraft>(); repairableInfo = self.Info.TraitInfoOrDefault <RepairableInfo>(); rearmable = self.TraitOrDefault <Rearmable>(); }
public ReturnToBase(Actor self, bool abortOnResupply, Actor dest = null, bool alwaysLand = true) { this.dest = dest; this.alwaysLand = alwaysLand; this.abortOnResupply = abortOnResupply; aircraft = self.Trait <Aircraft>(); repairableInfo = self.Info.TraitInfoOrDefault <RepairableInfo>(); rearmable = self.TraitOrDefault <Rearmable>(); }
public override bool Condition(GameObject target) { //Debug.LogError(targetSat.IsRepaired()); if (targetSat.IsRepaired()) { if (commRangeIncrease != 0) { EventModule.CommZone.AddRange(commRangeIncrease); } if (fuelBarIncrease != 0) { gameHUD.fuelUpgrade.Upgrade(fuelBarIncrease); } if (thrusterIncrease != 0) { UIRootModule.UIRoot.player.gameObject.GetComponent <MovementController>().AddThrusterImpulse(thrusterIncrease); } //reset material on object var mesh = targetSat.gameObject.GetComponentInChildren <MeshRenderer>(); if (mesh != null) { mesh.material = prevMat; } //todo update widget ObjectivePopup(isFirstEvent); //Debug.Log("EVENT CONDITION MET"); CodexProgression(); gameHUD.objectivePanel.ClearObjectives(); //reset scriptable object values targetSat = null; gameHUD = null; prevMat = null; return(true); } return(false); }
override public void InitializeEvent() { //Debug.Log("EVENT" + this.name); //get our specific satellite's repair info off the repairableroot targetSat = EventModule.RepairableRoot.GetRepairable(repairStation).GetComponent <RepairableInfo>(); var mesh = targetSat.gameObject.GetComponentInChildren <MeshRenderer>(); if (mesh != null) { prevMat = mesh.material; mesh.material = highlightMat; } gameHUD = UIRootModule.UIRoot.GetScreen <GameHUD>(); //set objective text gameHUD.objectivePanel.ClearObjectives(); string objectiveUpdate = string.Format("0/1 - {0} the <color=#FFC63B>{1}</color>", actionVerb, targetSat.DisplayName); gameHUD.objectivePanel.AddObjective(objectiveUpdate); }