public static Dictionary <Renzokeken_Level, Renzokuken_Finishers_Data> Read(BinaryReader br) { var ret = new Dictionary <Renzokeken_Level, Renzokuken_Finishers_Data>(count); for (int i = 0; i < count; i++) { Renzokuken_Finishers_Data tmp = new Renzokuken_Finishers_Data(); tmp.Read(br, i); ret[(Renzokeken_Level)i] = tmp; } return(ret); }
public static Dictionary <Renzokuken_Finisher, Renzokuken_Finishers_Data> Read(BinaryReader br) { List <Kernel_bin.Renzokuken_Finisher> flags = Enum.GetValues(typeof(Kernel_bin.Renzokuken_Finisher)) .Cast <Kernel_bin.Renzokuken_Finisher>() .ToList(); var ret = new Dictionary <Renzokuken_Finisher, Renzokuken_Finishers_Data>(count); for (int i = 0; i < count; i++) { Renzokuken_Finishers_Data tmp = new Renzokuken_Finishers_Data(); tmp.Read(br, i); ret[flags[i]] = tmp; } return(ret); }
/// <summary> /// Read binary data from into structures and arrays /// </summary> /// <see cref="http://forums.qhimm.com/index.php?topic=16923.msg240609#msg240609"/> /// <seealso cref="https://github.com/alexfilth/doomtrain"/> /// <seealso cref="https://github.com/alexfilth/doomtrain/wiki/Kernel.bin"/> public KernelBin() { Memory.Log.WriteLine($"{nameof(KernelBin)} :: new "); ArchiveBase aw = ArchiveWorker.Load(ArchiveString); byte[] buffer = aw.GetBinaryFile(Memory.Strings[Strings.FileID.KERNEL].GetFilenames()[0]); List <Loc> subPositions = Memory.Strings[Strings.FileID.KERNEL].GetFiles().subPositions; MemoryStream ms; if (buffer == null) { return; } using (BinaryReader br = new BinaryReader(ms = new MemoryStream(buffer))) { ms.Seek(subPositions[BattleCommand.ID], SeekOrigin.Begin); BattleCommands = BattleCommand.Read(br); ms.Seek(subPositions[Magic_Data.id], SeekOrigin.Begin); MagicData = Magic_Data.Read(br); ms.Seek(subPositions[Junctionable_GFs_Data.id], SeekOrigin.Begin); JunctionableGFsData = Junctionable_GFs_Data.Read(br); ms.Seek(subPositions[Enemy_Attacks_Data.id], SeekOrigin.Begin); EnemyAttacksData = Enemy_Attacks_Data.Read(br); ms.Seek(subPositions[Weapons_Data.id], SeekOrigin.Begin); WeaponsData = Weapons_Data.Read(br); ms.Seek(subPositions[Renzokuken_Finishers_Data.id], SeekOrigin.Begin); RenzokukenFinishersData = Renzokuken_Finishers_Data.Read(br); ms.Seek(subPositions[Character_Stats.id], SeekOrigin.Begin); CharacterStats = Character_Stats.Read(br); ms.Seek(subPositions[BattleItemData.ID], SeekOrigin.Begin); BattleItemsData = BattleItemData.Read(br); NonBattleItemsData = Non_battle_Items_Data.Read(); ms.Seek(subPositions[Non_Junctionable_GFs_Attacks_Data.id], SeekOrigin.Begin); NonJunctionableGFsAttacksData = Non_Junctionable_GFs_Attacks_Data.Read(br); ms.Seek(subPositions[Command_ability_data.id], SeekOrigin.Begin); CommandAbilityData = Command_ability_data.Read(br); ms.Seek(subPositions[Kernel.JunctionAbilities.ID], SeekOrigin.Begin); JunctionAbilities = Kernel.JunctionAbilities.Read(br); ms.Seek(subPositions[Kernel.CommandAbilities.ID], SeekOrigin.Begin); CommandAbilities = Kernel.CommandAbilities.Read(br); ms.Seek(subPositions[StatPercentageAbilities.ID], SeekOrigin.Begin); StatPercentAbilities = StatPercentageAbilities.Read(br); ms.Seek(subPositions[Kernel.CharacterAbilities.ID], SeekOrigin.Begin); CharacterAbilities = Kernel.CharacterAbilities.Read(br); ms.Seek(subPositions[Kernel.PartyAbilities.ID], SeekOrigin.Begin); PartyAbilities = Kernel.PartyAbilities.Read(br); ms.Seek(subPositions[Kernel.GFAbilities.ID], SeekOrigin.Begin); GFAbilities = Kernel.GFAbilities.Read(br); ms.Seek(subPositions[Kernel.MenuAbilities.ID], SeekOrigin.Begin); MenuAbilities = Kernel.MenuAbilities.Read(br); ms.Seek(subPositions[Temporary_character_limit_breaks.id], SeekOrigin.Begin); TemporaryCharacterLimitBreaks = Temporary_character_limit_breaks.Read(br); ms.Seek(subPositions[Blue_Magic_Quistis_limit_break.id], SeekOrigin.Begin); BlueMagicQuistisLimitBreak = Blue_Magic_Quistis_limit_break.Read(br); //ms.Seek(subPositions[Quistis_limit_break_parameters.BattleID], SeekOrigin.Begin); //QuistisLimitBreakParameters = Quistis_limit_break_parameters.Read(br); ms.Seek(subPositions[Shot_Irvine_limit_break.id], SeekOrigin.Begin); ShotIrvineLimitBreak = Shot_Irvine_limit_break.Read(br); ms.Seek(subPositions[Duel_Zell_limit_break.id], SeekOrigin.Begin); DuelZellLimitBreak = Duel_Zell_limit_break.Read(br); ms.Seek(subPositions[Zell_limit_break_parameters.id], SeekOrigin.Begin); ZellLimitBreakParameters = Zell_limit_break_parameters.Read(br); ms.Seek(subPositions[Rinoa_limit_breaks_part_1.id], SeekOrigin.Begin); RinoaLimitBreaksPart1 = Rinoa_limit_breaks_part_1.Read(br); ms.Seek(subPositions[Rinoa_limit_breaks_part_2.id], SeekOrigin.Begin); RinoaLimitBreaksPart2 = Rinoa_limit_breaks_part_2.Read(br); ms.Seek(subPositions[Slot_array.id], SeekOrigin.Begin); SlotArray = Slot_array.Read(br); ms.Seek(subPositions[Selphie_limit_break_sets.id], SeekOrigin.Begin); SelphieLimitBreakSets = Selphie_limit_break_sets.Read(br); ms.Seek(subPositions[Kernel.Devour.id], SeekOrigin.Begin); List <Devour> tmp = Kernel.Devour.Read(br); tmp.Add(new Devour { Description = Memory.Strings.Read(Strings.FileID.KERNEL, 30, 112) }); Devour = tmp; ms.Seek(subPositions[Misc_section.id], SeekOrigin.Begin); MiscSection = Misc_section.Read(br); MiscTextPointers = Misc_text_pointers.Read(); Dictionary <Abilities, Ability> allAbilities = new Dictionary <Abilities, Ability>(Kernel.MenuAbilities.Count + Kernel.JunctionAbilities.Count + Kernel.CommandAbilities.Count + StatPercentageAbilities.Count + Kernel.CharacterAbilities.Count + Kernel.PartyAbilities.Count + Kernel.GFAbilities.Count); foreach (Abilities ability in (Abilities[])(Enum.GetValues(typeof(Abilities)))) { combine(MenuAbilities); combine(StatPercentAbilities); combine(JunctionAbilities); combine(CommandAbilities); combine(CharacterAbilities); combine(PartyAbilities); combine(GFAbilities); void combine <T>(IReadOnlyDictionary <Abilities, T> dict) where T : Ability { if (!dict.TryGetValue(ability, out T a)) { return; } allAbilities.Add(ability, a); } } AllAbilities = allAbilities; Dictionary <Abilities, EquippableAbility> equippableAbilities = new Dictionary <Abilities, EquippableAbility>( StatPercentageAbilities.Count + Kernel.CharacterAbilities.Count + Kernel.PartyAbilities.Count + Kernel.GFAbilities.Count); foreach (Abilities ability in (Abilities[])(Enum.GetValues(typeof(Abilities)))) { if (StatPercentAbilities.ContainsKey(ability)) { equippableAbilities[ability] = StatPercentAbilities[ability]; } else if (CharacterAbilities.ContainsKey(ability)) { equippableAbilities[ability] = CharacterAbilities[ability]; } else if (PartyAbilities.ContainsKey(ability)) { equippableAbilities[ability] = PartyAbilities[ability]; } else if (CharacterAbilities.ContainsKey(ability)) { equippableAbilities[ability] = CharacterAbilities[ability]; } } EquippableAbilities = equippableAbilities; } }
public static Dictionary <Abilities, Equipable_Ability> EquipableAbilities; // contains 4 types; /// <summary> /// Read binary data from into structures and arrays /// </summary> /// <see cref="http://forums.qhimm.com/index.php?topic=16923.msg240609#msg240609"/> /// <seealso cref="https://github.com/alexfilth/doomtrain"/> /// <seealso cref="https://github.com/alexfilth/doomtrain/wiki/Kernel.bin"/> public Kernel_bin() { aw = new ArchiveWorker(ArchiveString); byte[] buffer = aw.GetBinaryFile(Memory.Strings.Filenames[(int)Strings.FileID.KERNEL]); List <Loc> subPositions = Memory.Strings.Files[Strings.FileID.KERNEL].subPositions; using (MemoryStream ms = new MemoryStream(buffer)) using (BinaryReader br = new BinaryReader(ms)) { BattleCommands = Battle_Commands.Read(br); ms.Seek(subPositions[Magic_Data.id], SeekOrigin.Begin); MagicData = Magic_Data.Read(br); ms.Seek(subPositions[Junctionable_GFs_Data.id], SeekOrigin.Begin); JunctionableGFsData = Junctionable_GFs_Data.Read(br); ms.Seek(subPositions[Enemy_Attacks_Data.id], SeekOrigin.Begin); EnemyAttacksData = Enemy_Attacks_Data.Read(br); ms.Seek(subPositions[Weapons_Data.id], SeekOrigin.Begin); WeaponsData = Weapons_Data.Read(br); ms.Seek(subPositions[Renzokuken_Finishers_Data.id], SeekOrigin.Begin); RenzokukenFinishersData = Renzokuken_Finishers_Data.Read(br); ms.Seek(subPositions[Character_Stats.id], SeekOrigin.Begin); CharacterStats = Character_Stats.Read(br); ms.Seek(subPositions[Battle_Items_Data.id], SeekOrigin.Begin); BattleItemsData = Battle_Items_Data.Read(br); NonbattleItemsData = Non_battle_Items_Data.Read(); ms.Seek(subPositions[Non_Junctionable_GFs_Attacks_Data.id], SeekOrigin.Begin); NonJunctionableGFsAttacksData = Non_Junctionable_GFs_Attacks_Data.Read(br); ms.Seek(subPositions[Command_ability_data.id], SeekOrigin.Begin); Commandabilitydata = Command_ability_data.Read(br); ms.Seek(subPositions[Junction_abilities.id], SeekOrigin.Begin); Junctionabilities = Junction_abilities.Read(br); ms.Seek(subPositions[Command_abilities.id], SeekOrigin.Begin); Commandabilities = Command_abilities.Read(br); ms.Seek(subPositions[Stat_percent_abilities.id], SeekOrigin.Begin); Statpercentabilities = Stat_percent_abilities.Read(br); ms.Seek(subPositions[Character_abilities.id], SeekOrigin.Begin); Characterabilities = Character_abilities.Read(br); ms.Seek(subPositions[Party_abilities.id], SeekOrigin.Begin); Partyabilities = Party_abilities.Read(br); ms.Seek(subPositions[GF_abilities.id], SeekOrigin.Begin); GFabilities = GF_abilities.Read(br); ms.Seek(subPositions[Menu_abilities.id], SeekOrigin.Begin); Menuabilities = Menu_abilities.Read(br); ms.Seek(subPositions[Temporary_character_limit_breaks.id], SeekOrigin.Begin); Temporarycharacterlimitbreaks = Temporary_character_limit_breaks.Read(br); ms.Seek(subPositions[Blue_magic_Quistis_limit_break.id], SeekOrigin.Begin); BluemagicQuistislimitbreak = Blue_magic_Quistis_limit_break.Read(br); //ms.Seek(subPositions[Quistis_limit_break_parameters.id], SeekOrigin.Begin); //Quistislimitbreakparameters = Quistis_limit_break_parameters.Read(br); ms.Seek(subPositions[Shot_Irvine_limit_break.id], SeekOrigin.Begin); ShotIrvinelimitbreak = Shot_Irvine_limit_break.Read(br); ms.Seek(subPositions[Duel_Zell_limit_break.id], SeekOrigin.Begin); DuelZelllimitbreak = Duel_Zell_limit_break.Read(br); ms.Seek(subPositions[Zell_limit_break_parameters.id], SeekOrigin.Begin); Zelllimitbreakparameters = Zell_limit_break_parameters.Read(br); ms.Seek(subPositions[Rinoa_limit_breaks_part_1.id], SeekOrigin.Begin); Rinoalimitbreakspart1 = Rinoa_limit_breaks_part_1.Read(br); ms.Seek(subPositions[Rinoa_limit_breaks_part_2.id], SeekOrigin.Begin); Rinoalimitbreakspart2 = Rinoa_limit_breaks_part_2.Read(br); ms.Seek(subPositions[Slot_array.id], SeekOrigin.Begin); Slotarray = Slot_array.Read(br); ms.Seek(subPositions[Selphie_limit_break_sets.id], SeekOrigin.Begin); Selphielimitbreaksets = Selphie_limit_break_sets.Read(br); ms.Seek(subPositions[Devour.id], SeekOrigin.Begin); Devour_ = Devour.Read(br); ms.Seek(subPositions[Misc_section.id], SeekOrigin.Begin); Miscsection = Misc_section.Read(br); Misctextpointers = Misc_text_pointers.Read(); EquipableAbilities = new Dictionary <Abilities, Equipable_Ability>( Stat_percent_abilities.count + Character_abilities.count + Party_abilities.count + GF_abilities.count); foreach (Abilities ability in (Abilities[])Enum.GetValues(typeof(Abilities))) { if (Statpercentabilities.ContainsKey(ability)) { EquipableAbilities[ability] = Statpercentabilities[ability]; } else if (Characterabilities.ContainsKey(ability)) { EquipableAbilities[ability] = Characterabilities[ability]; } else if (Partyabilities.ContainsKey(ability)) { EquipableAbilities[ability] = Partyabilities[ability]; } else if (Characterabilities.ContainsKey(ability)) { EquipableAbilities[ability] = Characterabilities[ability]; } } } }
public static IReadOnlyDictionary <Abilities, Equipable_Ability> EquipableAbilities => s_equipableAbilities; // contains 4 types; /// <summary> /// Read binary data from into structures and arrays /// </summary> /// <see cref="http://forums.qhimm.com/index.php?topic=16923.msg240609#msg240609"/> /// <seealso cref="https://github.com/alexfilth/doomtrain"/> /// <seealso cref="https://github.com/alexfilth/doomtrain/wiki/Kernel.bin"/> public Kernel_bin() { Memory.Log.WriteLine($"{nameof(Kernel_bin)} :: new "); aw = new ArchiveWorker(ArchiveString); byte[] buffer = aw.GetBinaryFile(Memory.Strings[Strings.FileID.KERNEL].GetFilenames()[0]); List <Loc> subPositions = Memory.Strings[Strings.FileID.KERNEL].GetFiles().subPositions; MemoryStream ms = null; if (buffer != null) { using (BinaryReader br = new BinaryReader(ms = new MemoryStream(buffer))) { ms.Seek(subPositions[Battle_Commands.id], SeekOrigin.Begin); s_battleCommands = Battle_Commands.Read(br); ms.Seek(subPositions[Magic_Data.id], SeekOrigin.Begin); s_magicData = Magic_Data.Read(br); ms.Seek(subPositions[Junctionable_GFs_Data.id], SeekOrigin.Begin); s_junctionableGFsData = Junctionable_GFs_Data.Read(br); ms.Seek(subPositions[Enemy_Attacks_Data.id], SeekOrigin.Begin); s_enemyAttacksData = Enemy_Attacks_Data.Read(br); ms.Seek(subPositions[Weapons_Data.id], SeekOrigin.Begin); s_weaponsData = Weapons_Data.Read(br); ms.Seek(subPositions[Renzokuken_Finishers_Data.id], SeekOrigin.Begin); s_renzokukenFinishersData = Renzokuken_Finishers_Data.Read(br); ms.Seek(subPositions[Character_Stats.id], SeekOrigin.Begin); s_characterStats = Character_Stats.Read(br); ms.Seek(subPositions[Battle_Items_Data.id], SeekOrigin.Begin); s_battleItemsData = Battle_Items_Data.Read(br); s_nonbattleItemsData = Non_battle_Items_Data.Read(); ms.Seek(subPositions[Non_Junctionable_GFs_Attacks_Data.id], SeekOrigin.Begin); s_nonJunctionableGFsAttacksData = Non_Junctionable_GFs_Attacks_Data.Read(br); ms.Seek(subPositions[Command_ability_data.id], SeekOrigin.Begin); s_commandabilitydata = Command_ability_data.Read(br); ms.Seek(subPositions[Junction_abilities.id], SeekOrigin.Begin); s_junctionabilities = Junction_abilities.Read(br); ms.Seek(subPositions[Command_abilities.id], SeekOrigin.Begin); s_commandabilities = Command_abilities.Read(br); ms.Seek(subPositions[Stat_percent_abilities.id], SeekOrigin.Begin); s_statpercentabilities = Stat_percent_abilities.Read(br); ms.Seek(subPositions[Character_abilities.id], SeekOrigin.Begin); s_characterabilities = Character_abilities.Read(br); ms.Seek(subPositions[Party_abilities.id], SeekOrigin.Begin); s_partyabilities = Party_abilities.Read(br); ms.Seek(subPositions[GF_abilities.id], SeekOrigin.Begin); s_gFabilities = GF_abilities.Read(br); ms.Seek(subPositions[Menu_abilities.id], SeekOrigin.Begin); s_menuabilities = Menu_abilities.Read(br); ms.Seek(subPositions[Temporary_character_limit_breaks.id], SeekOrigin.Begin); s_temporarycharacterlimitbreaks = Temporary_character_limit_breaks.Read(br); ms.Seek(subPositions[Blue_magic_Quistis_limit_break.id], SeekOrigin.Begin); s_bluemagicQuistislimitbreak = Blue_magic_Quistis_limit_break.Read(br); //ms.Seek(subPositions[Quistis_limit_break_parameters.id], SeekOrigin.Begin); //Quistislimitbreakparameters = Quistis_limit_break_parameters.Read(br); ms.Seek(subPositions[Shot_Irvine_limit_break.id], SeekOrigin.Begin); s_shotIrvinelimitbreak = Shot_Irvine_limit_break.Read(br); ms.Seek(subPositions[Duel_Zell_limit_break.id], SeekOrigin.Begin); s_duelZelllimitbreak = Duel_Zell_limit_break.Read(br); ms.Seek(subPositions[Zell_limit_break_parameters.id], SeekOrigin.Begin); s_zelllimitbreakparameters = Zell_limit_break_parameters.Read(br); ms.Seek(subPositions[Rinoa_limit_breaks_part_1.id], SeekOrigin.Begin); s_rinoalimitbreakspart1 = Rinoa_limit_breaks_part_1.Read(br); ms.Seek(subPositions[Rinoa_limit_breaks_part_2.id], SeekOrigin.Begin); s_rinoalimitbreakspart2 = Rinoa_limit_breaks_part_2.Read(br); ms.Seek(subPositions[Slot_array.id], SeekOrigin.Begin); s_slotarray = Slot_array.Read(br); ms.Seek(subPositions[Selphie_limit_break_sets.id], SeekOrigin.Begin); s_selphielimitbreaksets = Selphie_limit_break_sets.Read(br); ms.Seek(subPositions[Devour.id], SeekOrigin.Begin); s_devour_ = Devour.Read(br); s_devour_.Add(new Devour { Description = Memory.Strings.Read(Strings.FileID.KERNEL, 30, 112) }); ms.Seek(subPositions[Misc_section.id], SeekOrigin.Begin); s_miscsection = Misc_section.Read(br); s_misctextpointers = Misc_text_pointers.Read(); s_allAbilities = new Dictionary <Abilities, Ability>( Menu_abilities.count + Junction_abilities.count + Command_abilities.count + Stat_percent_abilities.count + Character_abilities.count + Party_abilities.count + GF_abilities.count); foreach (Abilities ability in (Abilities[])(Enum.GetValues(typeof(Abilities)))) { combine(Menuabilities); combine(Statpercentabilities); combine(Junctionabilities); combine(Commandabilities); combine(Characterabilities); combine(Partyabilities); combine(GFabilities); bool combine <T>(IReadOnlyDictionary <Abilities, T> dict) where T : Ability { if (dict.TryGetValue(ability, out T a)) { s_allAbilities.Add(ability, a); return(true); } return(false); } } s_equipableAbilities = new Dictionary <Abilities, Equipable_Ability>( Stat_percent_abilities.count + Character_abilities.count + Party_abilities.count + GF_abilities.count); foreach (Abilities ability in (Abilities[])(Enum.GetValues(typeof(Abilities)))) { if (Statpercentabilities.ContainsKey(ability)) { s_equipableAbilities[ability] = Statpercentabilities[ability]; } else if (Characterabilities.ContainsKey(ability)) { s_equipableAbilities[ability] = Characterabilities[ability]; } else if (Partyabilities.ContainsKey(ability)) { s_equipableAbilities[ability] = Partyabilities[ability]; } else if (Characterabilities.ContainsKey(ability)) { s_equipableAbilities[ability] = Characterabilities[ability]; } } ms = null; } } }