public Geometry(BufferReader reader, RenderwaveVersion version) { this.version = version; this.reader = reader; offset = reader.Position; Materials = new List <Material>(); }
public SectionHeader(BufferReader reader) { reader.PrewarmBuffer(12); Type = (SectionType)reader.ReadInt32(); Size = reader.ReadInt32(); reader.Skip(2); Version = (RenderwaveVersion)reader.ReadInt16(); }