public Field(int width, int height, RenderingPlan renderingPlan) { _width = width; _height = height; _renderingPlan = renderingPlan; _player = new Player(new Point2D { X = 2, Y = 2 }); IsPlayerAlive = true; }
public Game(int width, int weight) { _controller = new Controller(); _renderingPlan = new RenderingPlan(); Console.SetWindowSize(width, weight); Console.SetBufferSize(width, weight); _cancellationSource = new CancellationTokenSource(); _gameOverEvent = new ManualResetEvent(false); _field = new Field(width, weight, _renderingPlan); _field.AddEnemies(100); }