/// <summary> /// Fills the interior of a polygon defined by an array of points specified by PointF structures . /// </summary> /// <param name="brush">Brush object that determines the characteristics of the fill.</param> /// <param name="points">Array of PointF structures that represent the vertices of the polygon to fill.</param> internal void FillPolygon( Brush brush, PointF[] points ) { RenderingObject.FillPolygon(brush, points); }