public override void RemoveFromRenderer() { base.RemoveFromRenderer(); foreach (Door d in doors) { RenderingDevice.Remove(d); } }
public void End() { foreach (Actor a in actorList) { RenderingDevice.Remove(a); GameManager.Space.Remove(a); } GameManager.Space.Remove(Player); RenderingDevice.Remove(Player); if (august.Space != null) { GameManager.Space.Remove(august); } RenderingDevice.Remove(august); actorList.Clear(); Player.Deactivate(); createActors(); }
public void RemoveFromRenderer() { RenderingDevice.Remove(Model); }
public override void RemoveFromRenderer() { RenderingDevice.Remove(sword); }
protected virtual void onDeath(Actor killer) { Space.Remove(this); RenderingDevice.Remove(this); Inactive = true; }