/// <summary> /// Renders the entire canvas /// </summary> /// <param name="width">Output resolution width</param> /// <param name="height">Output resolution height</param> public void Render(int width, int height) { _renderingBridge.CanvasPreDraw(width, height); float premWidth = width * 0.5f; float premHeight = height * 0.5f; bool forceTransformUpdate = _oldWidth != width || _oldHeight != height; if (forceTransformUpdate) { _oldWidth = width; _oldHeight = height; } while (_renderQueue.Count > 0) { UIElement element = _renderQueue.Dequeue(); _renderingBridge.CanvasDrawUIElement(element, premWidth, premHeight, forceTransformUpdate); } _renderQueue.Clear(); _renderingBridge.CanvasPostDraw(); }