public override void ConstructRenderable() { RenderModel Renderable = RenderableFactory.BuildRenderModelFromFrame(this); RenderAdapter = new Rendering.Core.RenderableAdapter(); RenderAdapter.InitAdaptor(Renderable, this); }
public override void ConstructRenderable() { RenderBoundingBox Renderable = RenderableFactory.BuildBoundingBox(Bounds, WorldTransform); RenderAdapter = new Rendering.Core.RenderableAdapter(); RenderAdapter.InitAdaptor(Renderable, this); }
public override void ConstructRenderable() { BoundingBox TempBox = new BoundingBox(new Vector3(0.5f), new Vector3(0.5f)); RenderBoundingBox Renderable = RenderableFactory.BuildBoundingBox(TempBox, WorldTransform); RenderAdapter = new Rendering.Core.RenderableAdapter(); RenderAdapter.InitAdaptor(Renderable, this); }
public override void ConstructRenderable() { // We don't want to use this code yet, it's from old-old stuff which needs to be looked at. // TODO: Look at bringing this old feature back. return; RenderStaticCollision CollisionMesh = RenderableFactory.BuildRenderItemDesc(Hash); RenderAdapter = new Rendering.Core.RenderableAdapter(); RenderAdapter.InitAdaptor(CollisionMesh, this); }