internal void InitializeBoard() { // Bootstrapper var boardService = new BoardService(); var gameModel = new GameModel(boardService); var gameController = new GameController(gameModel); var boardModel = new BoardModel(boardService); var boardController = new BoardController(boardModel); var boardViewModel = new BoardViewModel(BoardCanvas, gameModel, boardModel); var userMessageController = new UserMessageController(boardViewModel); var rendererController = new RendererController(boardViewModel); boardModel.NewPieceAdded += rendererController.DrawNewPiece; boardModel.NewPieceAdded += gameController.IncreasePieceCount; boardModel.PieceRemoved += rendererController.DeletePiece; boardModel.PieceRemoved += gameController.DecreaseOpponentPieceCount; boardModel.PieceMoved += rendererController.MovePiece; boardModel.SelectionChanged += rendererController.ChangeSelection; gameModel.TurnTaken += rendererController.UpdateRendererModel; rendererController.NotifyUser += userMessageController.SetUserMessage; boardViewModel.NotifyUser += userMessageController.SetUserMessage; boardViewModel.SelectPiece += boardController.ChangeSelection; boardViewModel.RemovePiece += boardController.RemovePiece; boardViewModel.TakeTurn += gameController.TakeTurn; boardViewModel.AddPiece += boardController.AddNewPiece; boardViewModel.MoveSelectedPiece += boardController.MoveSelectedPiece; DataContext = boardViewModel; gameController.StartGame(); }
private static RendererController CreateController(RouteData routeData = null) { var controller = new RendererController(); HttpContextBase wrapper; if (HttpContext.Current != null) { wrapper = new HttpContextWrapper(System.Web.HttpContext.Current); } else { throw new InvalidOperationException("Can't create Controller Context if no active HttpContext instance is available."); } if (routeData == null) { routeData = new RouteData(); } // add the controller routing if not existing if (!routeData.Values.ContainsKey("controller") && !routeData.Values.ContainsKey("Controller")) { routeData.Values.Add("controller", controller.GetType().Name.ToLower().Replace("controller", "")); } controller.ControllerContext = new ControllerContext(wrapper, routeData, controller); return(controller); }
private void Awake() { rb = GetComponent <Rigidbody>(); rendererController = mainRenderer.GetComponent <RendererController>(); //TODO, test if (isPlayer) { SetCameraTarget(); } }
public Renderer() { InitializeComponent(); this.Loaded += Renderer_Loaded; this.Unloaded += Renderer_Unloaded; RendererController = new RendererController(this); stopWatch = new Stopwatch(); this.DataContext = this; thread = new Thread(() => { CalcFPS(); }); }
public void GettingAnEvenPositionTriangle() { RendererController renderer = new RendererController(null); string[] ROWS = { "A", "B", "C", "D", "E", "F" }; foreach (string row in ROWS) { for (int i = 1; i < 13; i++) { Point[] pixelsOfTriangle = renderer.Get(row, i); Point[] vertices = FindVertices(pixelsOfTriangle); LocatorController locatorController = new LocatorController(null); string[] position = locatorController.Get(vertices[0].X + "," + vertices[0].Y, vertices[1].X + "," + vertices[1].Y, vertices[2].X + "," + vertices[2].Y); Assert.AreEqual(row + i, position[0]); } } }
private void ApplyAlpha(Vector3 _from, Vector3 _to) { const float MIN_DISTANCE = 1f; Vector3 rayStart = _from; Vector3 rayDirection = _to - _from; while (rayDirection.sqrMagnitude > MIN_DISTANCE) { RaycastHit castResult = new RaycastHit(); Ray obstacleRay = new Ray(rayStart, rayDirection.normalized); Debug.DrawRay(rayStart, rayDirection, Color.red); if (!Physics.Raycast(obstacleRay, out castResult, rayDirection.magnitude)) { return; } GameObject obj = castResult.collider.gameObject; while (obj != null) { RendererController ctrl = obj.GetComponent <RendererController>(); if (ctrl != null) { ctrl.ApplyAlpha(m_Behavior.m_GameObjectAlpha); obj = null; } else { if (obj.transform.parent != null) { obj = obj.transform.parent.gameObject; } else { obj = null; } } } rayStart = rayStart + rayDirection.normalized * (castResult.distance + 0.01f); rayDirection = _to - rayStart; } }
private void Awake() { rendererController = GetComponentInChildren <RendererController>(); }