/// <summary> /// Initializes the texture from raw pixel data. /// </summary> /// <param name="width">Texture width.</param> /// <param name="height">Texture height.</param> /// <param name="pixelData">Color array in RGBA format.</param> public void LoadRaw(int width, int height, byte[] pixelData) { Width = width; Height = height; m_Renderer.LoadTextureRaw(this, pixelData); }