示例#1
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 public static extern View *CreateView([NativeTypeName("ULRenderer")] Renderer *renderer, [NativeTypeName("unsigned int")] uint width, [NativeTypeName("unsigned int")] uint height, bool transparent,
                                       [NativeTypeName("ULSession")] Session *session);
示例#2
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 public static unsafe Session *Create(Renderer *renderer, bool isPersistent, String *name)
 => Ultralight.CreateSession(renderer, isPersistent, name);
示例#3
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 public static extern Session *CreateSession([NativeTypeName("ULRenderer")] Renderer *renderer, bool isPersistent, [NativeTypeName("ULString")] String *name);
示例#4
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 public static extern Session *DefaultSession([NativeTypeName("ULRenderer")] Renderer *renderer);
示例#5
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 public static extern void PurgeMemory([NativeTypeName("ULRenderer")] Renderer *renderer);
示例#6
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 public static extern void LogMemoryUsage([NativeTypeName("ULRenderer")] Renderer *renderer);
示例#7
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 public static extern void Render([NativeTypeName("ULRenderer")] Renderer *renderer);
示例#8
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 public static unsafe View *Create(Renderer *renderer, uint width, uint height, bool transparent, Session *session)
 => Ultralight.CreateView(renderer, width, height, transparent, session);
示例#9
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 public static View *Create(Renderer *renderer, uint width, uint height, bool transparent, Session *session, bool force_cpu_renderer)
 => Ultralight.CreateView(renderer, width, height, transparent, session, force_cpu_renderer);
示例#10
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 public static extern Texture GetRenderTarget(Renderer *renderer);
示例#11
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 public static extern int CreateWindowAndRenderer(int width, int height, WindowFlags window_flags, Window *window, Renderer *renderer);