/// <summary> /// Disposing all elements in visualization 3D. /// </summary> public bool Dispose() { if (_volume != null) { _volume.Dispose(); } if (_dicomLoader != null) { _dicomLoader.Dispose(); } if (_mapper != null) { _mapper.Dispose(); } if (PlaneWidgetX != null) { PlaneWidgetX.Dispose(); } if (PlaneWidgetY != null) { PlaneWidgetY.Dispose(); } if (PlaneWidgetZ != null) { PlaneWidgetZ.Dispose(); } if (_window != null) { _window.Dispose(); } return(true); }
/// <summary> /// Dispose class objects. /// </summary> public bool Dispose() { if (_window != null) { _window.Dispose(); } if (_viewer != null) { _viewer.Dispose(); } return(true); }