示例#1
0
 /// <summary>
 ///   Cleans up any created resources and stops the render loop.
 /// </summary>
 public override void Teardown()
 {
     Stop();
     //_polarCamView.Close();
     if (filename != "")
     {
         _flyCamView.Close();
     }
     XnaRenderer.Instance.Views.Clear();
 }
示例#2
0
        private void InitializeUi()
        {
            //Create ImGui Windows
            var mainmenu = new UIMainMenuBar(new IUIComponent[]
            {
                new UIMenu("File", new IUIComponent[]
                {
                    new UIMenuItem("Open Scene", "CTRL+O"),
                    new UIMenuItem("Open Project", "CTRL+SHIFT+O"),
                    new UIMenuItem("New Scene", "CTRL+N"),
                    new UIMenuItem("New Project", "CTRL+SHIFT+N"),

                    new UIMenuItem("Exit", "ALT+F4", () => view.Close())
                }),
                new UIMenu("Edit", new IUIComponent[]
                {
                    new UIMenuItem("Open Scene", "CTRL+O"),
                    new UIMenuItem("Open Project", "CTRL+SHIFT+O"),
                    new UIMenuItem("New Scene", "CTRL+N"),
                    new UIMenuItem("New Project", "CTRL+SHIFT+N"),

                    new UIMenuItem("Exit", "ALT+F4", () => view.Close())
                }),

                new UIMenu("Windows", new IUIComponent[]
                {
                    new UIMenuItem("Scene", action: () => uihost.Children.Add(new UIWindow("Scene", new IUIComponent[] {  })))
                })
            });

            var sceneWindow = new UIWindow("Scene", new IUIComponent[]
            {
            });
            var gameWindow = new UIWindow("Game", new IUIComponent[]
            {
                new UIMenuBar(new IUIComponent[] { new UIMenu("Status", new IUIComponent[] { new UIMenuItem($"FPS: {ImGui.GetIO().Framerate}") }), }),
            });
            var hierarchyWindow = new UIWindow("Hierarchy", new IUIComponent[]
            {
            });
            var inspectorWindow = new UIWindow("Inspector", new IUIComponent[]
            {
            });
            var projectWindow = new UIWindow("Project", new IUIComponent[]
            {
            });
            var consoleWindow = new UIWindow("Console", new IUIComponent[]
            {
            });

            var pattern = new MIDIPattern();

            projectConnect = new ProjectConnect();
            var pianoRollWindow = UIUtils.CreatePianoRollWindow(projectConnect, pattern, gd, imGui);

            // Initialize imgui UI
            uihost = disposer.Add(new UIHost(new IUIComponent[]
            {
                mainmenu,
                sceneWindow,
                gameWindow,
                hierarchyWindow,
                inspectorWindow,
                projectWindow,
                consoleWindow,
                //pianoRollWindow,
            }));


            frameTimer = new Stopwatch();
            frameTimer.Start();

            hotkeys = new HotkeyHandler <GlobalHotkey>();
        }