void ApplyGaussianFilter() { Graphics.Blit(tex2d, output); output.ApplyGaussianFilter(itr, ds); pItr = itr; pDs = ds; }
public void ApplyGaussianFilter(RenderTexture rt) { CheckOutput(rt); rt.ApplyGaussianFilter(nIterations, lod, output); }
void Update() { Graphics.Blit(tex, rt); rt.ApplyGaussianFilter(nIterations, lod); }
void CreateBlurTex() { bTex = Helper.CreateRenderTexture(texWidth, texHeight, bTex, RenderTextureFormat.ARGB32); Graphics.Blit(source, bTex); bTex.ApplyGaussianFilter(iterations, downsample); }