示例#1
0
        protected override void OnRenderFrame(object sender, FrameEventArgs e)
        {
            if (!Enabled)
            {
                return;
            }
            GL.Clear(ClearBufferMask.ColorBufferBit);

            Matrix4 projection = MainWindow.GetProjection(Window.Width, Window.Height);

            _ampLines.Render(ref projection);
            GL.UseProgram(WaveProgram);
            GL.Uniform1(24, Time);
            _wave.Render(ref projection);
            _startButton.Render(ref projection);
            _circleL.Render(ref projection);
            _circleR.Render(ref projection);
            _freqSlider.Render(ref projection);
            _speedSlider.Render(ref projection);
            _freqText.Render(ref projection);
            _lengthText.Render(ref projection);
            _speedText.Render(ref projection);
            _timeSlipCheck.Render(ref projection);
            _timeSlipLabel.Render(ref projection);
            _startLabel.Render(ref projection);

            Window.SwapBuffers();
        }
示例#2
0
        protected override void OnRenderFrame(object sender, FrameEventArgs e)
        {
            if (!Enabled)
            {
                return;
            }
            // Clear the used buffer to paint a new frame onto it
            GL.Clear(ClearBufferMask.ColorBufferBit);
            // Declare that we will use this program
            //GL.UseProgram(_window.ColoredProgram);
            // Get projection matrix and make shaders to compute with this matrix
            Matrix4 projection = GetProjection();

            _line?.Render(ref projection);
            _freq1Slider.Render(ref projection);
            _freq2Slider.Render(ref projection);
            _timeSlider.Render(ref projection);
            freq1Text.Render(ref projection);
            freq2Text.Render(ref projection);
            ScreenTimeText.Render(ref projection);
            foreach (var button in _buttons.Values)
            {
                button.Render(ref projection);
            }

            _window.SwapBuffers();
        }
示例#3
0
        protected override void OnRenderFrame(object sender, FrameEventArgs e)
        {
            if (Enabled)
            {
                GL.Clear(ClearBufferMask.ColorBufferBit);

                Matrix4 projection = MainWindow.GetProjection(Window.Width, Window.Height);
                foreach (var button in _buttons)
                {
                    button.Render(ref projection);
                }

                _creditText.Render(ref projection);

                Window.SwapBuffers();
            }
        }