public void DestroyBuffers() { oldState = null; if (CreatedBuffers) { if (RenderTarget != null) { RenderTarget.Dispose(); RenderTarget = null; } if (DepthBuffer != null) { DepthBuffer.Dispose(); DepthBuffer = null; } } }
public RenderTargetState BeginRenderToTexture(int renderTargetIndex) { oldState = SetToDevice(renderTargetIndex); return(oldState); }
public RenderTargetState BeginRenderToTexture() { oldState = SetToDevice(); return(oldState); }