示例#1
0
        private void Render()
        {
            Gl.glViewport(0, 0, Width, Height);
            var vp = new[] { 0f, 0f, 0f, 0f };

            Gl.glGetFloatv(Gl.GL_VIEWPORT, vp);
            float aspect = (vp[2] - vp[0]) / (vp[3] - vp[1]);

            Gl.glMatrixMode(Gl.GL_PROJECTION);
            Gl.glLoadIdentity();
            Glu.gluPerspective(90.0f, aspect, 0.02f, 32.0f);
            Gl.glTranslatef(0, 0, -dist);
            Gl.glRotatef(elev, 1, 0, 0);
            Gl.glRotatef(ang, 0, 1, 0);

            if (RenderScene != null)
            {
                RenderScene.Invoke();
            }
        }