public EngineProperties() { TargetTPS = 64; TargetFPS = 60; TPSOffset = -0.15; //Play around with this to time the game speed. FPSOffset = -0.02; //Play around with this to time the fps. (Try: -0.02 & -0.15) EnableFramelimiter = true; HideConsoleWindow = true; Title = "GEngine | Re:"; RenderScaleQuality = RenderScaleQuality.Nearest; }
private string ParseRenderScale(RenderScaleQuality quality) { switch (quality) { default: return("0"); case RenderScaleQuality.Nearest: return("0"); case RenderScaleQuality.Linear: return("1"); case RenderScaleQuality.Anisotropic: return("2"); } }