public override void Init() { base.Init(); GenerateQuad(); var shader = Resources.Load <Shader>("shaders/raytracing.shader"); storageTex = Texture.CreateStorage(2048, 2048, VkFormat.R8G8B8A8SNorm); uniformBuffer = new SharedBuffer(VkBufferUsageFlags.UniformBuffer, (uint)Utilities.SizeOf <UboCompute>()); material = new Material(shader); material.SetTexture("samplerColor", storageTex); computePipeline = shader.GetPass("Compute"); computeResourceSet = new DescriptorSet(computePipeline.PipelineLayout.ResourceLayout[0], storageTex, uniformBuffer); renderer.AddComputePass(Docompute); renderer.AddGraphicsPass(DrawQuad); MainView.Attach(null, null, renderer); }