示例#1
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 public static RenderMover GenerateHopMover(Vector3 la, Vector3 lb, Vector3 lc, float time, RenderMover next)
 {
     float ti = 1.0f/time;
     float t2i2 = 2.0f*ti*ti;
     return new HopMover(	t2i2*(la.X+lc.X-2.0f*lb.X),
                             t2i2*(la.Y+lc.Y-2.0f*lb.Y),
                             t2i2*(la.Z+lc.Z-2.0f*lb.Z),
                             ti*(4.0f*lb.X-3.0f*la.X-lc.X),
                             ti*(4.0f*lb.Y-3.0f*la.Y-lc.Y),
                             ti*(4.0f*lb.Z-3.0f*la.Z-lc.Z),
                             la.X,
                             la.Y,
                             la.Z,
                             time,
                             getNext(next,lc)).RenderMover;
 }
示例#2
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 public static RenderMover GenerateHopMover(Vector3 la, Vector3 lb, float time, RenderMover next)
 {
     float t2i2 = 1.0f/time;
     t2i2 *= t2i2;
     return new HopMover(	t2i2*(lb.X-la.X),
                             t2i2*(lb.Y-la.Y-time),
                             t2i2*(lb.Z-la.Z),
                             0.0f,
                             1.0f,
                             0.0f,
                             la.X,
                             la.Y,
                             la.Z,
                             time,
                             getNext(next,lb)).RenderMover;
 }
示例#3
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 public static RenderMover GenerateWaitMover(float time, Vector3 loc, RenderMover next)
 {
     return new WaitMover(loc,getNext(next,loc),time).RenderMover;
 }
示例#4
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 public static RenderMover GenerateMoveMover(Vector3 la, Vector3 lb, float speed, RenderMover next)
 {
     return new MoveMover(la.X,la.Y,la.Z,lb.X,lb.Y,lb.Z,speed/(lb-la).Length,getNext(next,lb)).RenderMover;
 }
示例#5
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 public static RenderMover GenerateEventWaitMover(Vector3 loc, EventHandler e, RenderMover next)
 {
     return new EventWaitMover(loc,e,getNext(next,loc)).RenderMover;
 }
示例#6
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 public WaitMover(Vector3 loc, RenderMover next, float time)
 {
     this.v = loc;
     this.time = time;
     this.next = next;
 }
示例#7
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 public MoveMover(float xa, float ya, float za, float xb, float yb, float zb, float factor, RenderMover next)
 {
     this.xa = xa;
     this.ya = ya;
     this.za = za;
     this.xb = xb;
     this.yb = yb;
     this.zb = zb;
     this.factor = factor;
     this.next = next;
 }
示例#8
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 public HopMover(float ax_2, float ay_2, float az_2, float vx, float vy, float vz, float x, float y, float z, float dt, RenderMover next, float ft, float ot)
     : this(ax_2,ay_2,az_2,vx,vy,vz,x,y,z,dt,next)
 {
     this.ft = ft;
     this.ot = ot;
 }
示例#9
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 public HopMover(float ax_2, float ay_2, float az_2, float vx, float vy, float vz, float x, float y, float z, float dt, RenderMover next)
 {
     this.ax_2 = ax_2;
     this.ay_2 = ay_2;
     this.az_2 = az_2;
     this.vx = vx;
     this.vy = vy;
     this.vz = vz;
     this.x = x;
     this.y = y;
     this.z = z;
     this.dt = dt;
     this.ft = 1.0f;
     this.ot = 0.0f;
     this.next = next;
 }
示例#10
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 public EventWaitMover(Vector3 loc, EventHandler e, RenderMover next)
 {
     this.loc = loc;
     e += new EventHandler(event_activated);
     this.next = next;
 }
示例#11
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 private static RenderMover getNext(RenderMover next, Vector3 v)
 {
     if(next == null) {
         return new StaticMover(v).RenderMover;
     }
     else {
         return next;
     }
 }