private void MonitorRenderStatus() { RenderMonitor renderMonitor = new RenderMonitor(job); renderMonitor.FailureEvent += OnRenderFailure; renderMonitor.SuccessEvent += OnRenderSuccess; renderMonitor.Start(); }
private void OnRenderFailure(object sender, EventArgs ea) { RenderMonitor monitor = sender as RenderMonitor; monitor.FailureEvent -= OnRenderFailure; monitor.SuccessEvent -= OnRenderSuccess; monitor.Stop(); monitor = null; job.ErrorStatus = JobErrorStatus.JES_DEADLINE_RENDER_JOB; FireFailureEvent(); }
private void OnRenderSuccess(object sender, EventArgs ea) { RenderMonitor monitor = sender as RenderMonitor; monitor.FailureEvent -= OnRenderFailure; monitor.SuccessEvent -= OnRenderSuccess; monitor.Stop(); monitor = null; if (job.Production.IsZipProduction) { job.Status = JobStatus.JS_ENCODE_JOB; } else { job.Status = JobStatus.JS_ENCODING_DONE; } Work(); }