public RhinoMaterialGltfConverter(glTFExportOptions options, bool binary, gltfSchemaDummy dummy, List <byte> binaryBuffer, RenderMaterial renderMaterial, LinearWorkflow workflow) { this.options = options; this.binary = binary; this.dummy = dummy; this.binaryBuffer = binaryBuffer; this.rhinoMaterial = renderMaterial.SimulatedMaterial(RenderTexture.TextureGeneration.Allow); this.renderMaterial = renderMaterial; this.workflow = workflow; }