static RenderPipelineCore() { renderContext = new RenderContext(new RenderCommandBuffer()); renderContext.AddData(new GeometryRenderData()); renderContext.AddData(new SkyboxRenderData()); renderContext.AddData(new UICanvasRenderData()); renderContext.AddData(new LightsRenderData()); renderContext.AddData(new GizmosContextData()); }