示例#1
0
    public bool SetHat(int hatIndex)
    {
        HatManager.Hat newHat = HatManager.Instance?.GetHat(hatIndex);

        if (newHat != null && hat != newHat)
        {
            hat = newHat;
            HatRenderer.model    = hat.hatModel;
            HatRenderer.material = hat.material;
            if (HatRenderer.materials.Length == 2)
            {
                HatRenderer.SetMaterial(1, hat.material);
            }
            HatRenderer.transform.eulerAngles = hat.rotation;
            boneSyncer.Offset = Matrix.CreateScale(hat.scale) * Matrix.CreateWorld(hat.position, HatRenderer.transform.forward, HatRenderer.transform.up);
            return(true);
        }
        else
        {
            return(false);
        }
    }