private static void CurrentDomain_DomainUnload(object sender, EventArgs e) { ReadyLine.Dispose(); Text.Dispose(); CdFrame.Dispose(); foreach (var sprite in SummonerTextures) { sprite.Value.Dispose(); } }
public void Dispose() { RenderTxt.Dispose(); }
private void CurrentDomainOnDomainUnload(object sender, EventArgs eventArgs) { Text.Remove(); Text.Dispose(); }