public Renderer(Render.IRendererCallback callbacks) { Scenic.Render.Context render = new Scenic.Render.Context(); render.lineRenderer = lineRenderer; render.vertexRenderer = callbacks; contexts.Add(render); }
public Graphics(Render.IRendererCallback rendererClbks) //TODO PENDING { stateStack = new Stack <State>(); state = new State(); state.scene = new SceneContainer(); path = new PathBuilder(); if (rendererClbks == null) { state.callbacks = new Render.VertexStore(); } else { state.callbacks = rendererClbks; } }
public DrawContext(Render.IRendererCallback callbacks) { renderer = new Renderer(callbacks); }