void DebugVerticesOld(StreamWriter s, Render.VertexBufferInterface.VertexBuffersGen3 gr, bool denormalize, Render.VertexBufferInterface.VertexBuffersGen3.Definition def, s_tag_d3d_vertex_buffer vb) { LowLevel.Math.real_quaternion quat; var elements = new Render.DeclarationTypes.IDeclType[def.Elements.Length]; for (int x = 0; x < elements.Length; x++) elements[x] = def.Elements[x].DeclarationType.AllocateDeclType(); using (var er = new IO.EndianReader(vb.VertexBuffer.Value, IO.EndianState.Big, this)) { for (int x = 0; x < vb.VertexCount.Value; x++) // foreach vertex... { s.WriteLine("\tVertex\t{0}", x.ToString("X8")); foreach (Render.DeclarationTypes.IDeclType dt in elements) // and foreach type in the vertex... { dt.Read(er); // load the type data if (denormalize) { dt.Denormalize(out quat); s.WriteLine("\t\t{0}", dt.ToString(quat)); } else s.WriteLine("\t\t{0}", dt.ToString()); s.Flush(); } s.WriteLine(); } s.WriteLine(); s.WriteLine(); } }
internal void WriteUv(Render.DeclarationTypes.IDeclType decl) { if (decl != null) { LowLevel.Math.real_quaternion v; decl.Denormalize(out v); WriteUv(v); } }
void DebugVerticesOld(StreamWriter s, Render.VertexBufferInterface.VertexBuffersGen3 gr, bool denormalize, Render.VertexBufferInterface.VertexBuffersGen3.Definition def, s_tag_d3d_vertex_buffer vb) { LowLevel.Math.real_quaternion quat; var elements = new Render.DeclarationTypes.IDeclType[def.Elements.Length]; for (int x = 0; x < elements.Length; x++) { elements[x] = def.Elements[x].DeclarationType.AllocateDeclType(); } using (var er = new IO.EndianReader(vb.VertexBuffer.Value, IO.EndianState.Big, this)) { for (int x = 0; x < vb.VertexCount.Value; x++) // foreach vertex... { s.WriteLine("\tVertex\t{0}", x.ToString("X8")); foreach (Render.DeclarationTypes.IDeclType dt in elements) // and foreach type in the vertex... { dt.Read(er); // load the type data if (denormalize) { dt.Denormalize(out quat); s.WriteLine("\t\t{0}", dt.ToString(quat)); } else { s.WriteLine("\t\t{0}", dt.ToString()); } s.Flush(); } s.WriteLine(); } s.WriteLine(); s.WriteLine(); } }