public override GameFrameStory Interact()
 {
     GameStory = ReadStory("princess_pre_kidnapping.ink");
     GameStory.ObserveVariable("move_bandit", (varName, newValue) =>
     {
         var moveTo = PlayerEntity.Instance.Position.ToPoint();
         MoveDelegate(_fakeGuard, moveTo);
     });
     GameStory.ObserveVariable("fwacked", (varName, newValue) =>
     {
         if (!Fwacked)
         {
             Fwacked = true;
             _removeEntity.Invoke(_fakeGuard);
             _removeEntity.Invoke(this);
             GameFlags.SetVariable("princess_kidnapped", true);
         }
     });
     return(GameStory);
 }