public void Awake() { CheckSpecial = new CheckSpecialState(this); CreateNew = new CreateNewState(this); RemoveState = new RemoveCombinationState(this); GameOverState = new GameOverState(this); WinState = new WinState(this); FieldState = new Field(this); //PauseState = new PauseState(this); }
public void Awake() { Instance = this; InitState = GetComponent <InitState>(); CheckSpecialState = GetComponent <CheckSpecialState>(); CreateNewChuzzlesState = GetComponent <CreateNewChuzzlesState>(); RemoveState = GetComponent <RemoveCombinationState>(); GameOverState = GetComponent <GameOverState>(); WinState = GetComponent <WinState>(); FieldState = GetComponent <FieldState>(); WinCheckSpecialState = GetComponent <WinCheckSpecialState>(); WinCreateNewChuzzlesState = GetComponent <WinCreateNewChuzzlesState>(); WinRemoveCombinationState = GetComponent <WinRemoveCombinationState>(); Level = GetComponent <Level>(); StageManager = GetComponent <StageManager>(); PointSystem = GetComponent <Points>(); }