public void OKCloseOnLineTalk() { exitOnlineTalk.AlphaPlayBackward(); GetComponent <CanveGroupFade>().AlphaPlayBackward(); remoteManger.DisConnect(); appBridge.Unity2App("unityCloseRemote"); Debug.Log("unityCloseRemote"); GlobalDebug.Addline("unityCloseRemote"); }
IEnumerator FinishOnLineTalk_IE() { yield return(new WaitForSeconds(0.3f)); remoteManger.DisConnect(); yield return(new WaitForSeconds(0.2f)); if (!hasFinishExitOnlineTalk) { appBridge.Unity2App("unityCloseRemote", "0"); string logStr = "unityCloseRemote"; Debug.Log(logStr); GlobalDebug.Addline(logStr); hasFinishExitOnlineTalk = true; } }