public CharacterReplayWithRemodelRequestMessage( double characterId, RemodelingInformation remodel) : base(characterId) { this.remodel = remodel; }
public CharacterSelectionWithRemodelMessage( long id_, RemodelingInformation remodel ) : base( id_ ) { Remodel = remodel; }
public CharacterReplayWithRemodelRequestMessage( long characterId, RemodelingInformation remodel ) : base( characterId ) { Remodel = remodel; }
public override void Deserialize(IDataReader reader) { base.Deserialize(reader); this.remodel = new RemodelingInformation(); this.remodel.Deserialize(reader); }
public new void Deserialize(IDataReader reader) { base.Deserialize(reader); Remodel = new RemodelingInformation(); Remodel.Deserialize(reader); }
public CharacterSelectionWithRemodelMessage(RemodelingInformation remodel) { Remodel = remodel; }
public override void Deserialize(ICustomDataInput reader) { base.Deserialize(reader); m_remodel = new RemodelingInformation(); m_remodel.Deserialize(reader); }
public CharacterReplayWithRemodelRequestMessage(RemodelingInformation remodel) { Remodel = remodel; }
public CharacterSelectionWithRemodelMessage(RemodelingInformation Remodel) { this.Remodel = Remodel; }
public CharacterReplayWithRemodelRequestMessage(RemodelingInformation Remodel) { this.Remodel = Remodel; }
public CharacterSelectionWithRemodelMessage(ulong id, RemodelingInformation remodel) : base(id) { this.remodel = remodel; }