示例#1
0
 public void PlayerHit()
 {
     Debug.Log("被弾!");
     RemainLife   -= 1;
     lifetext.text = "LIFE:" + RemainLife.ToString();
     if (RemainLife == 0)
     {
         WaveClear();
     }
 }
示例#2
0
    public void WaveStartUp(string Wave)
    {
        switch (Wave)
        {
        case "normal":
            WaveStart(WaveState.NormalWave);
            break;

        case "hard":
            WaveStart(WaveState.HardWave);
            break;

        case "master":
            WaveStart(WaveState.MasterWave);
            break;
        }
        Debug.Log("ウェーブ起動");
        Initialize();
        //ウェーブ起動
        //
        BGMSource.clip = BGMs[1];
        BGMSource.Play();
        MainUI.SetActive(false);
        RankingUI.SetActive(false);
        DifficultyUI.SetActive(false);
        SettingPanel.SetActive(false);
        WaveUI.SetActive(true);

        RightPointer.enabled = false;
        LeftPointer.enabled  = false;

        Rightgun.ShotPos.GetChild(0).gameObject.SetActive(false);
        LeftGun.ShotPos.GetChild(0).gameObject.SetActive(false);

        if (_wavestate == WaveState.NormalWave)
        {
            Rightgun.SSwitch   = true;
            LeftGun.SSwitch    = true;
            RemainLife         = 3;
            BULLETTIME.Bswitch = true;
            lifetext.text      = "LIFE:" + RemainLife.ToString();
        }
        else if (_wavestate == WaveState.HardWave)
        {
            Rightgun.SSwitch   = true;
            LeftGun.SSwitch    = true;
            RemainLife         = 3;
            BULLETTIME.Bswitch = false;
            lifetext.text      = "LIFE:" + RemainLife.ToString();
        }
        else if (_wavestate == WaveState.MasterWave)
        {
            //Gunで盾オフにする
            Rightgun.SSwitch   = false;
            LeftGun.SSwitch    = false;
            RemainLife         = 1;
            BULLETTIME.Bswitch = false;
            lifetext.text      = "LIFE:" + RemainLife.ToString();
        }
        waveing = true;
        //UIいろいろ表示
    }