示例#1
0
 private void OnTriggerStay(Collider other)
 {
     if (other.gameObject.GetComponent <FigureOptions>())
     {
         if (other.gameObject.GetComponent <IRigibody>().IsUseGravity())
         {
             _as.volume = SaveSome.GetParameter(PrefsSave.VolumeEffects, 0);
             _as.Play();
             _reloaderGame.ReloadAndExit();
         }
     }
 }
示例#2
0
 public void Exit(ReloaderGame reloaderGame)
 {
     ChangeActiveSomeGameObject(1, true);
     reloaderGame.ReloadAndExit();
 }