private void OnTriggerStay(Collider other) { if (other.gameObject.GetComponent <FigureOptions>()) { if (other.gameObject.GetComponent <IRigibody>().IsUseGravity()) { _as.volume = SaveSome.GetParameter(PrefsSave.VolumeEffects, 0); _as.Play(); _reloaderGame.ReloadAndExit(); } } }
public void Exit(ReloaderGame reloaderGame) { ChangeActiveSomeGameObject(1, true); reloaderGame.ReloadAndExit(); }