示例#1
0
文件: Client.cs 项目: GiovannyJTT/GCS
    /// <summary>
    /// Sends gimbal angle
    /// </summary>
    /// <param name="module"></param>
    /// <param name="action"></param>
    /// <param name="gimbalAngle"></param>
    /// <returns></returns>
    public bool sendCommand(byte module, byte action, GimbalAngle gimbalAngle)
    {
        byte[] data_bytes = new byte[31]; // { (byte)'A', module, action, data.id, data.order, data.position };
        data_bytes[0] = (byte)'A';
        data_bytes[1] = module;
        data_bytes[2] = action;
        byte[] converted = BitConverter.GetBytes(gimbalAngle.gimbalPitch);
        for (int i = 0; i < 4; i++)
        {
            data_bytes[i + 4] = converted[i];
        }
        converted = BitConverter.GetBytes(gimbalAngle.gimbalRoll);
        for (int i = 0; i < 4; i++)
        {
            data_bytes[i + 8] = converted[i];
        }
        converted = BitConverter.GetBytes(gimbalAngle.gimbalYaw);
        for (int i = 0; i < 4; i++)
        {
            data_bytes[i + 12] = converted[i];
        }
        converted = BitConverter.GetBytes(gimbalAngle.gimbalSpeed);
        for (int i = 0; i < 4; i++)
        {
            data_bytes[i + 16] = converted[i];
        }
        NetMQMessage req_msg = new NetMQMessage();

        req_msg.Append(data_bytes);

        NetMQ.Msg resp_msg = new StdMessage(0x00, 0x00).to_Msg();  // it will be filled when receiving the response

        reqSrv = new ReliableExternalClient(
            GlobalSettings.Instance.getRequestPort(), TimeSpan.FromMilliseconds(1000), 3);
        if (!reqSrv.sendAndReceive(ref req_msg, ref resp_msg))
        {
            UnityEngine.Debug.Log("Client: server not respoding");
            return(false);
        }

        // Just after the request the atreyu server must respond with a notification
        // (ACK, UNKNOWN_MODULE, or UNDEFINED_MODULE) through the same 'requests' socket.
        if (StdMessage.isStdNotification(ref resp_msg) && StdMessage.getMessageAction(ref resp_msg) != (byte)NotificationType.ACK)
        {
            if (module == (byte)Modules.STD_COMMANDS_MODULE)
            {
                UnityEngine.Debug.Log(
                    String.Format("Client: STD command was not accepted {0}", new StdMessage(module, action).to_string()));
            }
            else if (module == (byte)Modules.POSITIONING_MODULE)
            {
                UnityEngine.Debug.Log(
                    String.Format("Client: POSITIONING_MODULE command was not accepted {0}", new StdMessage(ref resp_msg).to_string()));
            }
            else if (module == (byte)Modules.POINTCLOUD_MODULE)
            {
                UnityEngine.Debug.Log(
                    String.Format("Client: POINTCLOUD_MODULE command was not accepted {0}", new StdMessage(ref resp_msg).to_string()));
            }
            return(false);
        }

        return(true);
    }
示例#2
0
文件: Client.cs 项目: GiovannyJTT/GCS
    /// <summary>
    /// Command to send anchors to calibration
    /// </summary>
    /// <param name="module"></param>
    /// <param name="action"></param>
    /// <param name="data"></param>
    /// <returns></returns>
    public bool sendCommand(byte module, byte action, ServerMessages.IPSFrameAnchorData[] data)
    {
        NetMQMessage req_msg = new NetMQMessage();

        byte[] header_bytes = new byte[8]; // { (byte)'A', module, action, data.id, data.order, data.position };
        header_bytes[0] = (byte)'A';
        header_bytes[1] = module;
        header_bytes[2] = action;
        header_bytes[3] = 0;
        byte[] converted = BitConverter.GetBytes(data.Length);
        System.Buffer.BlockCopy(converted, 0, header_bytes, 4, 4);
        req_msg.Append(header_bytes);

        for (int j = 0; j < data.Length; j++)
        {
            byte[] data_bytes = new byte[17];
            UnityEngine.Debug.Log("Anchor ID: " + data[j].id);
            converted = BitConverter.GetBytes(data[j].id);
            System.Buffer.BlockCopy(converted, 0, data_bytes, 0, 4);

            converted = BitConverter.GetBytes((int)data[j].position.x);
            System.Buffer.BlockCopy(converted, 0, data_bytes, 4, 4);

            converted = BitConverter.GetBytes((int)data[j].position.y);
            System.Buffer.BlockCopy(converted, 0, data_bytes, 8, 4);

            converted = BitConverter.GetBytes((int)data[j].position.z);
            System.Buffer.BlockCopy(converted, 0, data_bytes, 12, 4);

            data_bytes[16] = data[j].order;
            req_msg.Append(data_bytes);
        }

        NetMQ.Msg resp_msg = new StdMessage(0x00, 0x00).to_Msg();  // it will be filled when receiving the response

        reqSrv = new ReliableExternalClient(
            GlobalSettings.Instance.getRequestPort(), TimeSpan.FromMilliseconds(1000), 3);
        if (!reqSrv.sendAndReceive(ref req_msg, ref resp_msg))
        {
            UnityEngine.Debug.Log("Client: server not respoding");
            return(false);
        }

        // Just after the request the atreyu server must respond with a notification
        // (ACK, UNKNOWN_MODULE, or UNDEFINED_MODULE) through the same 'requests' socket.
        if (StdMessage.isStdNotification(ref resp_msg) && StdMessage.getMessageAction(ref resp_msg) != (byte)NotificationType.ACK)
        {
            if (module == (byte)Modules.STD_COMMANDS_MODULE)
            {
                UnityEngine.Debug.Log(
                    String.Format("Client: STD command was not accepted {0}", new StdMessage(module, action).to_string()));
            }
            else if (module == (byte)Modules.POSITIONING_MODULE)
            {
                UnityEngine.Debug.Log(
                    String.Format("Client: POSITIONING_MODULE command was not accepted {0}", new StdMessage(ref resp_msg).to_string()));
            }
            else if (module == (byte)Modules.POINTCLOUD_MODULE)
            {
                UnityEngine.Debug.Log(
                    String.Format("Client: POINTCLOUD_MODULE command was not accepted {0}", new StdMessage(ref resp_msg).to_string()));
            }
            return(false);
        }

        return(true);
    }