/// <inheritdoc /> public override void Update(float frameTime) { SimulateWorld(frameTime, RelevantEntities.Where(e => !e.Deleted && !_pauseManager.IsEntityPaused(e)) .Select(p => p.GetComponent <ICollidableComponent>()).ToList()); }
/// <inheritdoc /> public override void Update(float frameTime) { SimulateWorld(frameTime, RelevantEntities.Where(e => !e.Deleted && !_pauseManager.IsEntityPaused(e)).ToList()); }