public bool Equals([NotNull] Game other) { if (ReferenceEquals(other, null)) { return(false); } if (ReferenceEquals(this, other)) { return(true); } if (!Id.Equals(other.Id)) { return(false); } if (!Type.Equals(other.Type)) { return(false); } if (!ReleaseTime.Equals(other.ReleaseTime)) { return(false); } return(Time.Equals(other.Time)); }
public override void Update(GameTime gameTime) { float diff = 30 - (float)gameTime.TotalGameTime.Subtract(ReleaseTime).TotalSeconds * 60; if (diff <= 0) { diff = .01f; } Velocity.X = (TargetPlayer.Character.Hitbox.Center.X - Position.X) / diff; Velocity.Y = (TargetPlayer.Character.Hitbox.Center.Y - Position.Y) / diff; VelocityZ = (TargetPlayer.Character.PositionZ - PositionZ) / diff; Position += Velocity; PositionZ += VelocityZ; if (Knocked == true) { SourcePosition = Position; Position.X = SourcePosition.X + Velocity.X * (float)gameTime.TotalGameTime.Subtract(ReleaseTime).TotalSeconds * 60; Position.Y = SourcePosition.Y + Velocity.Y * (float)ReleaseTime.Subtract(gameTime.TotalGameTime).TotalSeconds * 60 + .5F * (float)Math.Pow(ReleaseTime.Subtract(gameTime.TotalGameTime).TotalSeconds * 60, 2) / 2F; if (gameTime.TotalGameTime.Subtract(ReleaseTime).TotalSeconds * 60 >= 60) { Knocked = false; } } Hitbox.Width = Sprite.Width; Hitbox.Height = Sprite.Height; Hitbox.X = (int)Position.X; Hitbox.Y = (int)Position.Y + (int)PositionZ; rotation += (float)gameTime.ElapsedGameTime.TotalSeconds * 15; float circle = MathHelper.Pi * 2; rotation = rotation % circle; }
public override int GetHashCode() { unchecked { int hashCode = (int)Type; hashCode = (hashCode * 397) + Id.GetHashCode(StringComparison.InvariantCulture); hashCode = (hashCode * 397) + ReleaseTime.GetHashCode(); hashCode = (hashCode * 397) + Time.GetHashCode(); return(hashCode); } }
public override void Update(GameTime gameTime) { if (gameTime.TotalGameTime.Subtract(ReleaseTime).TotalSeconds * 60 >= 60) { MarkForDelete = true; } Position.X = SourcePosition.X + Velocity.X * (float)gameTime.TotalGameTime.Subtract(ReleaseTime).TotalSeconds * 60; Position.Y = SourcePosition.Y + Velocity.Y * (float)ReleaseTime.Subtract(gameTime.TotalGameTime).TotalSeconds * 60 + .5F * (float)Math.Pow(ReleaseTime.Subtract(gameTime.TotalGameTime).TotalSeconds * 60, 2) / 2F; Hitbox.Width = Sprite.Width; Hitbox.Height = Sprite.Height; Hitbox.X = (int)Position.X - 25; Hitbox.Y = (int)Position.Y - 25; rotation += (float)gameTime.ElapsedGameTime.TotalSeconds * 15; float circle = MathHelper.Pi * 2; rotation = rotation % circle; }
/// <summary> /// 获取相同md5对象 /// </summary> /// <returns></returns> public async Task <CrawlStatistics> FindHistorySameByMd5() { var filter = Builders <CrawlStatistics> .Filter.And( Builders <CrawlStatistics> .Filter.Eq(s => s.UrlMd5, UrlMd5), Builders <CrawlStatistics> .Filter.Eq(s => s.DownloadStatus, DownloadStatus), Builders <CrawlStatistics> .Filter.Ne(s => s.Id, Id), Builders <CrawlStatistics> .Filter.Gte(s => s.ReleaseTime, ReleaseTime.AddDays(-2)), Builders <CrawlStatistics> .Filter.Lte(s => s.ReleaseTime, ReleaseTime)); var sort = Builders <CrawlStatistics> .Sort.Descending(s => s.ReleaseTime); var options = new FindOptions <CrawlStatistics>() { Sort = sort, Limit = 1 }; using (var cursor = await _collection.FindAsync(filter, options)) { return(await cursor.SingleOrDefaultAsync()); } }
await AddEvent(EventType.UserHosted, User, ReleaseTime, Description);
public void Handle(InputArgs e) { var eventInjected = false; // There is one case in which we inject the given event ourselves. var isModifier = e.Input.IsModifierKey(); var standardModifiers = _modifiers.ToStandardModifiers(); // Try to release the modifiers to release. if (_modifiersToRelease != Modifiers.None && _timeOfRelease == ReleaseTime.AtNextEvent) { Env.CreateInjector().Add(_modifiersToRelease, false).Run(); _modifiersToRelease = Modifiers.None; } // When there are still modifiers to release, all down events are captured (ignored). This makes things easier, as we can now assume // that there are no modifiers to release for down events that are not yet captured. if (_modifiersToRelease != Modifiers.None && e.Down) { e.Capture = true; } // Handle a down event. if (e.Down && !e.Capture) { HandleDownEvent(e); } // If there are standard modifiers virtually active and a non-modifier key down event is not captured, these modifiers need to be // injected. if (e.Down && !isModifier && !e.Capture && standardModifiers != Modifiers.None) { // A mouse event is handled separately. if (e.Input.IsMouseInput()) { // Inject the key down events of the modifiers. These injections occur during the hook procedure of the mouse event, and will // therefore arrive in time. Env.CreateInjector().Add(standardModifiers, true).Run(); _modifiersToRelease |= standardModifiers; // Specify when to release the modifiers. _timeOfRelease = e.Input == Input.WheelDown || e.Input == Input.WheelUp ? ReleaseTime.AtNextEvent : ReleaseTime.AfterMouseUpEvent; } else { e.Capture = true; eventInjected = true; // Inject the modifier down events, the key down event, and the modifier up events. Env.CreateInjector().Add(standardModifiers, true).Add(e.Input, true).Add(standardModifiers, false).Run(); } } // For a non-modifier key down, or a modifier key down that is captured, the stuck modifiers are reset and the almost stuck modifiers // are cleared. if (e.Down && (!isModifier || e.Capture)) { DeactivateStuckModifiers(); _almostStuckModifiers = Modifiers.None; } // Update time of release. if (_modifiersToRelease != Modifiers.None && _timeOfRelease == ReleaseTime.AfterMouseUpEvent && e.Up && e.Input.IsMouseInput()) { _timeOfRelease = ReleaseTime.AtNextEvent; } // A modifier key that is not captured affects the virtual modifier state. if (isModifier && !e.Capture) { UpdateVirtualModifiers(e); } // Capture all modifiers and some non-modifier key up events. if (isModifier) { // Capture all modifiers. Only injected modifiers will get through. e.Capture = true; } else { // For a non-modifier key down event, add the key to the captured keys. if (e.Capture && e.Down && !eventInjected) { _captured.Add(e.Input); } // For a non-modifier key up event for which the key down was captured, also capture the key up. else if (e.Up && _captured.Contains(e.Input)) { e.Capture = true; _captured.Remove(e.Input); } } }
public int CompareTo(Version other) { return(ReleaseTime.CompareTo(other.ReleaseTime)); }
public bool Equals(DestinyActivityDefinition input) { if (input == null) { return(false); } return (( DisplayProperties == input.DisplayProperties || (DisplayProperties != null && DisplayProperties.Equals(input.DisplayProperties)) ) && ( OriginalDisplayProperties == input.OriginalDisplayProperties || (OriginalDisplayProperties != null && OriginalDisplayProperties.Equals(input.OriginalDisplayProperties)) ) && ( SelectionScreenDisplayProperties == input.SelectionScreenDisplayProperties || (SelectionScreenDisplayProperties != null && SelectionScreenDisplayProperties.Equals(input.SelectionScreenDisplayProperties)) ) && ( ReleaseIcon == input.ReleaseIcon || (ReleaseIcon != null && ReleaseIcon.Equals(input.ReleaseIcon)) ) && ( ReleaseTime == input.ReleaseTime || (ReleaseTime.Equals(input.ReleaseTime)) ) && ( ActivityLightLevel == input.ActivityLightLevel || (ActivityLightLevel.Equals(input.ActivityLightLevel)) ) && ( DestinationHash == input.DestinationHash || (DestinationHash.Equals(input.DestinationHash)) ) && ( PlaceHash == input.PlaceHash || (PlaceHash.Equals(input.PlaceHash)) ) && ( ActivityTypeHash == input.ActivityTypeHash || (ActivityTypeHash.Equals(input.ActivityTypeHash)) ) && ( Tier == input.Tier || (Tier.Equals(input.Tier)) ) && ( PgcrImage == input.PgcrImage || (PgcrImage != null && PgcrImage.Equals(input.PgcrImage)) ) && ( Rewards == input.Rewards || (Rewards != null && Rewards.SequenceEqual(input.Rewards)) ) && ( Modifiers == input.Modifiers || (Modifiers != null && Modifiers.SequenceEqual(input.Modifiers)) ) && ( IsPlaylist == input.IsPlaylist || (IsPlaylist != null && IsPlaylist.Equals(input.IsPlaylist)) ) && ( Challenges == input.Challenges || (Challenges != null && Challenges.SequenceEqual(input.Challenges)) ) && ( OptionalUnlockStrings == input.OptionalUnlockStrings || (OptionalUnlockStrings != null && OptionalUnlockStrings.SequenceEqual(input.OptionalUnlockStrings)) ) && ( PlaylistItems == input.PlaylistItems || (PlaylistItems != null && PlaylistItems.SequenceEqual(input.PlaylistItems)) ) && ( ActivityGraphList == input.ActivityGraphList || (ActivityGraphList != null && ActivityGraphList.SequenceEqual(input.ActivityGraphList)) ) && ( Matchmaking == input.Matchmaking || (Matchmaking != null && Matchmaking.Equals(input.Matchmaking)) ) && ( GuidedGame == input.GuidedGame || (GuidedGame != null && GuidedGame.Equals(input.GuidedGame)) ) && ( DirectActivityModeHash == input.DirectActivityModeHash || (DirectActivityModeHash.Equals(input.DirectActivityModeHash)) ) && ( DirectActivityModeType == input.DirectActivityModeType || (DirectActivityModeType.Equals(input.DirectActivityModeType)) ) && ( Loadouts == input.Loadouts || (Loadouts != null && Loadouts.SequenceEqual(input.Loadouts)) ) && ( ActivityModeHashes == input.ActivityModeHashes || (ActivityModeHashes != null && ActivityModeHashes.SequenceEqual(input.ActivityModeHashes)) ) && ( ActivityModeTypes == input.ActivityModeTypes || (ActivityModeTypes != null && ActivityModeTypes.SequenceEqual(input.ActivityModeTypes)) ) && ( IsPvP == input.IsPvP || (IsPvP != null && IsPvP.Equals(input.IsPvP)) ) && ( InsertionPoints == input.InsertionPoints || (InsertionPoints != null && InsertionPoints.SequenceEqual(input.InsertionPoints)) ) && ( ActivityLocationMappings == input.ActivityLocationMappings || (ActivityLocationMappings != null && ActivityLocationMappings.SequenceEqual(input.ActivityLocationMappings)) ) && ( Hash == input.Hash || (Hash.Equals(input.Hash)) ) && ( Index == input.Index || (Index.Equals(input.Index)) ) && ( Redacted == input.Redacted || (Redacted != null && Redacted.Equals(input.Redacted)) )); }