示例#1
0
        private UpdateResult CheckForUpdateResult(ReleaseObject obj, Version minVersion, string assetFilename)
        {
            var versionString = CleanUpVersionString(obj.TagName);

            if (!Version.TryParse(versionString, out var version))
            {
                return(null);
            }

            if (version < minVersion)
            {
                return(null);
            }

            var asset = (obj.Assets ?? new List <Asset>()).FirstOrDefault(i => IsAsset(i, assetFilename, obj.TagName));

            if (asset == null)
            {
                return(null);
            }

            UpdateTrain classification;

            if (obj.PreRelease)
            {
                if (obj.Name.Contains(_settingsService.GetAppSettings().Updater.DevString, StringComparison.OrdinalIgnoreCase))
                {
                    classification = UpdateTrain.Dev;
                }
                else if (obj.Name.Contains(_settingsService.GetAppSettings().Updater.BetaString, StringComparison.OrdinalIgnoreCase))
                {
                    classification = UpdateTrain.Beta;
                }
                else
                {
                    classification = UpdateTrain.Release;
                }
            }
            else
            {
                classification = UpdateTrain.Release;
            }

            return(new UpdateResult
            {
                AvailableVersion = version.ToString(),
                IsUpdateAvailable = version > minVersion,
                Package = new PackageInfo
                {
                    Classification = classification,
                    Name = asset.Name,
                    SourceUrl = asset.BrowserDownloadUrl,
                    VersionStr = version.ToString(),
                    InfoUrl = obj.HtmlUrl
                }
            });
        }
示例#2
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="message"></param>
 /// <param name="result"></param>
 /// <param name="release"></param>
 private static void UpdateUI(string message, ConnectionResult result, ReleaseObject release = null)
 {
     _logger.Info(message);
     Messenger.Default.Send(new UpdateStatus {
         Status = message
     });
     Messenger.Default.Send(new ReleaseDownloaded
     {
         Release  = release,
         Settings = null,
         Result   = result
     });
 }
示例#3
0
 public SkillBaseInfo(int id, string name, string sprite, string des, int mp, int ep, int lv, float coolTime, ReleaseObject releasetype, ReleaseType releaseType, List <ApplyAttrEffect> applyAttrEffects)
 {
     ID               = id;
     Name             = name;
     Sprite           = sprite;
     Des              = des;
     MP               = mp;
     EP               = ep;
     DemandLv         = lv;
     CoolTime         = coolTime;
     Releaseobject    = releasetype;
     Type             = releaseType;
     ApplyAttrEffects = applyAttrEffects;
 }
示例#4
0
        public UpdateResult CheckForUpdateResult(ReleaseObject[] obj, Version minVersion, UpdateTrain updateTrain, string assetFilename)
        {
            ReleaseObject[] correctTrainReleases = new ReleaseObject[0];
            if (updateTrain == UpdateTrain.Release)
            {
                correctTrainReleases = obj.Where(i => !i.PreRelease).ToArray();
            }
            else if (updateTrain == UpdateTrain.Beta)
            {
                correctTrainReleases = obj.Where(i => i.PreRelease && i.Name.Contains(_settingsService.GetAppSettings().Updater.BetaString, StringComparison.OrdinalIgnoreCase)).ToArray();
            }
            else if (updateTrain == UpdateTrain.Dev)
            {
                correctTrainReleases = obj.Where(i => i.PreRelease && i.Name.Contains(_settingsService.GetAppSettings().Updater.DevString, StringComparison.OrdinalIgnoreCase)).ToArray();
            }

            var availableUpdate = correctTrainReleases
                                  .Select(i => CheckForUpdateResult(i, minVersion, assetFilename))
                                  .Where(i => i != null)
                                  .OrderByDescending(i => Version.Parse(i.AvailableVersion))
                                  .FirstOrDefault();

            return(availableUpdate ?? new UpdateResult());
        }
示例#5
0
 public SkillTrajectory(int id, string name, string sprite, string des, int mp, int ep, int lv, float coolTime, ReleaseObject releaseObject, ReleaseType releaseType,
                        float shotsize, float shotspeed, float shottime, bool pierce, List <ApplyAttrEffect> applyAttrEffects)
     : base(id, name, sprite, des, mp, ep, lv, coolTime, releaseObject, releaseType, applyAttrEffects)
 {
     ShotSize  = shotsize;
     ShotSpeed = shotspeed;
     ShotTime  = shottime;
     Pierce    = pierce;
 }
示例#6
0
 public SkillSingle(int id, string name, string sprite, string des, int mp, int ep, int lv, float coolTime, ReleaseObject releaseObject, ReleaseType releaseType,
                    float distance, List <ApplyAttrEffect> applyAttrEffects)
     : base(id, name, sprite, des, mp, ep, lv, coolTime, releaseObject, releaseType, applyAttrEffects)
 {
     Distance = distance;
 }
示例#7
0
 public SkillSelfRange(int id, string name, string sprite, string des, int mp, int ep, int lv, float coolTime, ReleaseObject releaseObject, ReleaseType releaseType,
                       float range, List <ApplyAttrEffect> applyAttrEffects)
     : base(id, name, sprite, des, mp, ep, lv, coolTime, releaseObject, releaseType, applyAttrEffects)
 {
     Range = range;
 }