示例#1
0
 public void UnmaintainRelease(string modName, FactorioVersion version, bool shouldDelete)
 {
     if (shouldDelete && modsStorageService.ReleaseIsStored(modName, version))
     {
         Console.WriteLine($"Deleting    {ReleaseData.GetFileName(modName, version)}.");
         modsStorageService.DiscardRelease(modName, version);
     }
 }
示例#2
0
        public async Task MaintainReleaseAsync(ReleaseData release)
        {
            if (!modsStorageService.ReleaseIsStored(release))
            {
                Console.WriteLine($"Downloading {release.GetFileName()}.");
                var bytes = await DownloadReleaseAsync(release);

                modsStorageService.StoreRelease(release, bytes);
            }
        }
 public void StoreRelease(ReleaseData release, byte[] bytes)
 {
     File.WriteAllBytes(Path.Combine(modsPath, release.GetFileName()), bytes);
     AddToAllStoredReleases(release.Mod.Name, release.Version);
 }
 public void DiscardRelease(string modName, FactorioVersion version)
 {
     File.Delete(Path.Combine(modsPath, ReleaseData.GetFileName(modName, version)));
     RemoveFromAllStoredReleases(modName, version);
 }
 public bool ReleaseIsStored(string modName, FactorioVersion version)
 {
     return(File.Exists(Path.Combine(modsPath, ReleaseData.GetFileName(modName, version))));
 }