示例#1
0
 internal RelativeVector4(RelativeVector4ChangedCallback cb, float x, float y, float z, float w) : this(Interop.Vector4.NewVector4(x, y, z, w), true)
 {
     callback = cb;
     if (NDalicPINVOKE.SWIGPendingException.Pending)
     {
         throw NDalicPINVOKE.SWIGPendingException.Retrieve();
     }
 }
示例#2
0
 internal RelativeVector4(RelativeVector4ChangedCallback cb, float x, float y, float z, float w) : this(Interop.Vector4.new_Vector4__SWIG_1(ValueCheck(x), ValueCheck(y), ValueCheck(z), ValueCheck(w)), true)
 {
     callback = cb;
     if (NDalicPINVOKE.SWIGPendingException.Pending)
     {
         throw NDalicPINVOKE.SWIGPendingException.Retrieve();
     }
 }